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Game apparatus and control method for controlling the action power level of a player character, in an action power control program

  • US 6,488,582 B1
  • Filed: 03/29/2000
  • Issued: 12/03/2002
  • Est. Priority Date: 07/14/1999
  • Status: Expired due to Term
First Claim
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1. A method of controlling action power of a player character in a video game which implements a battle between characters on a display screen on a virtual basis, said method comprising:

  • receiving a command as input, said command specifying an action of said character, wherein a plurality of color attributes are respectively assigned to actions of said character;

    obtaining the number of color attributes which are the same as that of the action identified by the command from historical information in which color attributes of the actions of said character which have previously been executed are stored;

    increasing the action power of said player character in accordance with the obtained number of color attributes to make said player character execute said action identified by said command;

    storing the color attribute of the action executed in said player character in said historical information; and

    displaying the color attributes as output, said color attributes being displayed in said historical information, in respective colors on the display screen.

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