Application program interface for a graphics system
First Claim
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1. A graphics command stream for use in a graphics system, the command stream being operable upon execution to load vertex attribute registers, the graphics command stream comprising:
- a graphics command 0x 0870 followed by a 4-byte value including attribute information for position, normal, a first color, a second color, a texture 0 coordinate, and further including a byte dequantization flag and a normal index flag, and at least one additional stream command defining at least one texture coordinate attribute, wherein upon execution of the graphics command stream the vertex attribute registers are loaded.
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Abstract
An interface for a graphics system includes simple yet powerful constructs that are easy for an application programmer to use and learn. Features include a unique vertex representation allowing the graphics pipeline to retain vertex state information and to mix indexed and direct vertex values and attributes; a projection matrix value set command; a display list call object command; and an embedded frame buffer clear/set command.
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Citations
4 Claims
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1. A graphics command stream for use in a graphics system, the command stream being operable upon execution to load vertex attribute registers, the graphics command stream comprising:
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a graphics command 0x 0870 followed by a 4-byte value including attribute information for position, normal, a first color, a second color, a texture 0 coordinate, and further including a byte dequantization flag and a normal index flag, and at least one additional stream command defining at least one texture coordinate attribute, wherein upon execution of the graphics command stream the vertex attribute registers are loaded.
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2. A computer readable storage medium encoded with executable instructions for loading vertex attribute registers, comprising:
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a graphics command 0x0870 followed by a 4-byte value including attribute information for position, normal, a first color, a second color, a texture 0 coordinate, and further including a byte dequantization flag and a normal index flag, and at least one additional stream command defining at least one texture coordinate attribute, wherein execution of the encoded instructions loads the vertex attribute registers.
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3. A graphics command stream decoder comprising:
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a first decoding section decoding a graphics command 0x0870 followed by a 4-byte value including attribute information for position, normal, a first color, a second color, a texture 0 coordinate, and further including a byte dequantization flag and a normal index flag, and at least one addtional decoding section decoding at least one additional stream command defining at least one texture coordinate attribute.
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4. A method of loading vertex attribute registers in a graphics system using a graphics command stream, the method comprising:
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generating a graphics command 0x0870 followed by a 4-byte value including attribute information for position, normal, a first color, a second color, a texture 0 coordinate, and further including a byte dequantization flag and a normal index flag, and generating at least one additional stream command defining at least one texture coordinate attribute, wherein upon execution of the graphics command stream the vertex attribute registers are loaded.
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Specification