Enhanced hide and seek game and method of playing game
DC CAFCFirst Claim
1. A method of playing an enhanced hide and seek game using a seeker unit to search for an object having a transmitter unit, comprising the steps of:
- a. activating said transmitter unit associated with said object;
b. placing said object in a hidden location;
c. activating said seeker unit;
d. transmitting a signal between said transmitter unit and said seeker unit;
e. determining a first distance between said seeker unit and said transmitter unit;
f. determining a second distance between said seeker unit and said transmitter unit;
g. comparing said second distance to said first distance to determine a change in distance and whether said second distance is greater or less than said first distance;
h. communicating a game message from said seeker unit to the game participant regarding said change in distance; and
i. repeating steps d through f until said object is found.
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Accused Products
Abstract
An enhanced game of hide and seek where the game participant searches for a hidden object having a transmitter device inside or attached to the object. The game participant utilizes a seeker unit that determines the distance between the object and the participant before and after the participant moves. The seeker unit uses that information to determine whether the participant is moving closer to or further away from the object and then communicates useful information to the game participant to assist the participant in finding the object. The participant interacts with the seeker unit to use and develop his or her logical reasoning skills in searching for the hidden object. The object can be a doll, stuffed animal, toy or any variety of other objects suitable for hiding and fun for finding.
89 Citations
15 Claims
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1. A method of playing an enhanced hide and seek game using a seeker unit to search for an object having a transmitter unit, comprising the steps of:
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a. activating said transmitter unit associated with said object;
b. placing said object in a hidden location;
c. activating said seeker unit;
d. transmitting a signal between said transmitter unit and said seeker unit;
e. determining a first distance between said seeker unit and said transmitter unit;
f. determining a second distance between said seeker unit and said transmitter unit;
g. comparing said second distance to said first distance to determine a change in distance and whether said second distance is greater or less than said first distance;
h. communicating a game message from said seeker unit to the game participant regarding said change in distance; and
i. repeating steps d through f until said object is found. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of playing an enhanced hide and seek game using a seeker unit to search for an object having a transmitter unit, comprising the steps of:
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a. activating said transmitter unit associated with said object;
b. placing said object in a hidden location;
c. activating said seeker unit;
d. transmitting a signal between said transmitter unit and said seeker unit;
e. determining a first distance between said seeker unit and said transmitter unit;
f. moving said seeker unit from a first position to a second position by the game participant prior to the step of determining said second distance;
g. initiating a position request on said seeker unit after determining said first distance;
h. determining a second distance between said seeker unit and said transmitter unit;
i. comparing said second distance to said first distance to determine a change in distance and whether said second distance is greater or less than said first distance;
j. communicating a game message from said seeker unit to the game participant regarding said change in distance; and
k. repeating steps d through j until said object is found. - View Dependent Claims (8)
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9. An enhanced hide and seek game, comprising:
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an object capable of being hidden;
a transmitter unit associated with said object, said transmitter unit configured to transmit a signal generally outward from said object; and
a seeker unit associated with the game participant, said seeker unit having a receiver therein for receiving said signal from said transmitter unit;
said seeker unit comprising a calculating means for determining a first distance between said seeker unit and said object, a second distance between said seeker unit and said object and a relative change in distance, said seeker unit further comprising a speaker for transmitting one or more messages to the game participant;
wherein after said object is hidden and said transmitter unit is activated, the game participant utilizes said seeker unit to find the location of said object by receiving said messages from said speaker. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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Specification