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Method of providing replay on demand for streaming digital multimedia

  • US 6,496,980 B1
  • Filed: 12/07/1998
  • Issued: 12/17/2002
  • Est. Priority Date: 12/07/1998
  • Status: Expired due to Term
First Claim
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1. A method of replaying on demand of a multimedia segment received in a digital multimedia stream representing the multimedia segment on a limited bandwidth communications path, the method comprising:

  • storing at least a portion of a first layer of the digital multimedia stream in a memory;

    requesting transmission of a second layer from a server system;

    receiving the second layer of the digital multimedia stream corresponding to the stored portion of the first layer over the limited bandwidth communications path;

    reading the stored portion of the first layer from the memory;

    decoding the stored portion of the first layer and the received second layer; and

    displaying the decoded first and second layers to the user.

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