Video game system with data transmitting/receiving controller
First Claim
1. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller comprising:
- a moving object position control mechanism for generating data indicative of a display position of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
detecting circuitry for generating data indicative of the direction and the rate of movement which a displayed object is to be moved;
interface circuitry for sending data indicative of the direction and the rate of movement which a displayed object is to be moved to said video game console and for receiving data and commands from said console;
a plurality of control keys; and
processing circuitry coupled to said interface circuitry for receiving at least one command from said video game processing system and for transferring operation member position data and information relating to the state of at least one of said plurality of control keys to said video processing system in response to said at least one command, wherein said moving object position control mechanism is supported such that it stops at a desired position when not being manipulated by the operator to thereby define a point of origin, said control mechanism being capable of generating operation member position data for controlling movement of a displayed object with respect to a coordinate reference frame defined by said point of origin, said player controller further including a liquid crystal display operatively coupled to said processing circuitry.
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Accused Products
Abstract
A game machine is provided with a controller control circuit including a data transfer control circuit. When the data in a first external RAM attached to a first controller is transferred to a second external RAM attached to a second controller, the data transfer control circuit transmits a predetermined command to the first controller. The data stored in the first external RAM is memorize through a data transfer control circuit. The data transfer control circuit then transmits a predetermined command to the second controller. In response thereto, the data stored in the internal RAM is transmitted to the second controller to be stored in the second external RAM.
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Citations
18 Claims
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1. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller comprising:
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a moving object position control mechanism for generating data indicative of a display position of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
detecting circuitry for generating data indicative of the direction and the rate of movement which a displayed object is to be moved;
interface circuitry for sending data indicative of the direction and the rate of movement which a displayed object is to be moved to said video game console and for receiving data and commands from said console;
a plurality of control keys; and
processing circuitry coupled to said interface circuitry for receiving at least one command from said video game processing system and for transferring operation member position data and information relating to the state of at least one of said plurality of control keys to said video processing system in response to said at least one command, wherein said moving object position control mechanism is supported such that it stops at a desired position when not being manipulated by the operator to thereby define a point of origin, said control mechanism being capable of generating operation member position data for controlling movement of a displayed object with respect to a coordinate reference frame defined by said point of origin, said player controller further including a liquid crystal display operatively coupled to said processing circuitry. - View Dependent Claims (2, 3, 4, 5, 6)
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7. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller comprising:
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moving object position control mechanism for generating data indicative of the display position with respect to a coordinate reference frame of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
a plurality of control keys for generating control signals for initiating a control function controlled by said video game processing system;
interface circuitry for exchanging information between said player controller and said console;
data processing circuitry, coupled to said interface circuitry, for receiving at least one command from said video game processing system for controlling the transmission of said data indicative of the display position of a displayed object and said control signals for initiating a control function; and
an expansion device coupled to said data processing circuitry, wherein said video game processing system is operable to communicate with said data processing circuitry and to transfer video game related data to said expansion device, said video game related data being coupled to said expansion device under the control of said data processing circuitry. - View Dependent Claims (8, 9, 10)
a directional switch for controlling the direction of movement of displayed object.
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11. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller comprising:
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a moving object position control mechanism for generating data indicative of the display position of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
detecting circuitry for generating data indicative of the direction and the rate of movement which a displayed object is to be moved;
interface circuitry for sending data indicative of the direction and the rate of movement which a displayed object is to be moved to said video game console and for receiving data and commands from said console;
a plurality of control keys; and
processing circuitry coupled to said interface circuitry for receiving at least one command from said video game processing system and for transferring operation member position data and information relating to the state of at least one of said plurality of control keys to said video processing system in response to said at least one command, said player controller further including a removable memory which is accessible by said video game system via said interface circuitry in response to communication between said video game processing system and said processing circuitry for storing video game related data, an expansion port located within a cavity in said player controller and electrically coupled to said interface circuitry, and wherein said memory includes a RAM memory sized to fit into said cavity associated with said expansion port embodied and accessible by the video processing system via the expansion port and said processing circuitry.
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12. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller having a housing sized to be held in a player'"'"'s hand, said player controller comprising:
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a moving object position control mechanism for generating data indicative of the display position of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
detecting circuitry for generating data indicative of the direction and the rate of movement which a displayed object is to be moved;
interface circuitry for sending data indicative of the direction and the rate of movement which a displayed object is to be moved to said video game console and for receiving data and commands from said console;
a plurality of control keys protruding from a surface of said housing and disposed at a first location on said housing;
processing circuitry coupled to said interface circuitry for receiving at least one command from said video game processing system and for transferring operation member position data and information relating to the state of at least one of said plurality of control keys to said video processing system in response to said at least one command; and
a liquid crystal display disposed at a second location on said housing for displaying video game related data in accordance with a video game program and under the control of said processing circuitry. - View Dependent Claims (13)
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14. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller comprising:
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a moving object position control mechanism for generating data indicative of the display position with respect to a coordinate reference frame of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
a plurality of control keys for generating control signals for initiating a control function controlled by said video game processing system;
interface circuitry for exchanging information between said player controller and said console;
data processing circuitry, coupled to said interface circuitry, for receiving at least one command from said video game processing system controlling the transmission of said data indicative of the display position of a displayed object and said control signals for initiating a control function; and
an expansion device coupled to said data processor, wherein said video game processing system is operable to communicate with said video game processing system and to transfer video game related data to said expansion device, said video game related data being coupled to said expansion device under the control of said data processing circuitry, wherein said expansion device includes a removable memory which is accessible by said video game processing system via said data processing circuitry. - View Dependent Claims (15, 16, 17)
a directional switch for controlling the direction of movement of a displayed object. -
16. A player controller in accordance with claim 14, wherein said expansion device includes a liquid crystal display for displaying video game related data in accordance with a video game program.
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17. A player controller in accordance with claim 16, further including a liquid crystal display controller for receiving data and control signals from said interface circuitry to control the display of video game related data.
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18. For use in a video game system having a main console including a video game processing system for executing a video game program to generate a video game display on a display, a player controller comprising:
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a moving object position control mechanism for generating data indicative of the display position with respect to a coordinate reference frame of a displayed object and which, in use, is tilted by an operator within a desired range to control movement of a displayed object along any one of a substantially continuous range of angular directions;
a plurality of control keys for generating control signals for initiating a control function controlled by said video game processing system;
interface circuitry for exchanging information between said player controller and said console;
a data processor, coupled to said interface circuitry, for controlling the transmission of said data indicative of the display position of a displayed object and said control signals for initiating a control function; and
an expansion device coupled to said data processor, wherein said video game processing system is operable to transfer data to said expansion device; and
an expansion port located within a cavity in said player controller and electrically coupled to said interface circuitry, and wherein said memory includes a RAM memory sized to fit into said cavity associated with said expansion port embodied and accessible by the video processing system via the expansion port.
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Specification