Game machine and game parlor
First Claim
Patent Images
1. A game system comprising:
- means for detecting information from a player using a game machine;
means for assigning the information to a plurality of predetermined levels; and
means for controlling a circumstance of the player in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music.
0 Assignments
0 Petitions
Accused Products
Abstract
A game machine enabled to make various responses by adding the psychosomatic state and emotion of the player as one of conditions for determining the responding manner. The psychosomatic state of the player is grasped to change the responses in accordance with the psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information sampled from the player and the index indicating the degree how the chaos attractor matches the defining condition of the chaos.
29 Citations
18 Claims
-
1. A game system comprising:
-
means for detecting information from a player using a game machine;
means for assigning the information to a plurality of predetermined levels; and
means for controlling a circumstance of the player in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music. - View Dependent Claims (2, 3)
-
-
4. A game system comprising:
-
means for detecting information from players each using a game machine;
means for assigning the information to a plurality of predetermined levels; and
means for controlling a circumstance of each of the players in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music. - View Dependent Claims (5, 6)
-
-
7. A method of operating a game system comprising:
-
detecting information from players each using a game machine;
gathering the information to a computer through the game machine;
assigning the information to a plurality of predetermined levels;
grasping the distribution of the players in specific predetermined levels; and
controlling a circumstance of each of the players in accordance with the distribution of the players in the specific predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music. - View Dependent Claims (8, 9)
-
-
10. A game system comprising:
-
means for detecting degree of excited state of a player using a game machine;
means for assigning the degree to a plurality of predetermined levels; and
means for controlling a circumstance of the player in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music. - View Dependent Claims (11, 12)
-
-
13. A game system comprising:
-
means for detecting degree of excited states of players each using a game machine;
means for assigning the degree to a plurality of predetermined levels; and
means for controlling a circumstance of each of the players in accordance with the assigned one of the predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music. - View Dependent Claims (14, 15)
-
-
16. A method of operating a game system comprising:
-
detecting degree of excited states of players each using a game machine;
gathering the degree to a computer through the game machine;
assigning the degree to a plurality of predetermined levels;
grasping the distribution of the players in specific predetermined levels; and
controlling a circumstance of each of the players in accordance with the distribution of the players in the specific predetermined levels, wherein the circumstance is selected from the group consisting of air conditioning, illumination and music. - View Dependent Claims (17, 18)
-
Specification