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Method of modeling objects to synthesize three-dimensional, photo-realistic animations

  • US 6,504,546 B1
  • Filed: 02/08/2000
  • Issued: 01/07/2003
  • Est. Priority Date: 02/08/2000
  • Status: Expired due to Term
First Claim
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1. A method of creating a three-dimensional model of a three-dimensional object for generating photo-realistic animation, the method comprising the steps of:

  • a) defining a set of three-dimensional planes approximating an overall shape of the three-dimensional object and its surrounding area;

    b) recording a set of images of said three-dimensional object as it undergoes both rigid movement, defined as changes in pose, and plastic deformation, defined as changes in appearances;

    c) creating a bitmap for each recorded image;

    d) storing the created bitmaps in a database, the database used to create the three-dimensional model of said three-dimensional object;

    e) preparing an empty frame to receive a synthesized view of said three-dimensional object;

    f) choosing an arbitrary pose for the synthesis of said three-dimensional object and a desired appearance;

    g) selecting, for a three-dimensional plane from the set of three-dimensional planes, a bitmap with the desired appearance, chosen in step f), from those stored in the database and determining the pose of said three-dimensional object as it appears on that bitmap;

    h) re-projecting the three-dimensional plane of said three-dimensional object from its pose on the recorded bitmap onto its new pose on the empty frame created in step e); and

    i) repeating steps g) and h) for each three-dimensional plane in the set of three-dimensional planes.

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