Virtual distributed multimedia gaming method and system based on actual regulated casino games
First Claim
1. A gaming-jurisdiction-authorized secure gaming-business data distribution method comprising the steps of:
- securely generating one or more processed-copyrighted multimedia-gaming-episode signals and storing said signals in one or more secure-storage buffers, wherein multi-media-gaming episode outcomes are random;
randomly selecting one or more of the random-outcome processed-copyrighted multimedia-gaming-episode signals stored in one or more secure-storage buffers;
securely transferring and securely presenting the selected one or more of the randomly selected multimedia-gaming-episode signals to corresponding one or more periodically jurisdictionally authorized remote-players on one or more secure multimedia-gaming-stations;
said remote players placing wagers on hired-for-consideration entertaining players playing games depicted in corresponding one or more randomly selected episode signals on corresponding one or more secure multimedia-gaming-stations;
wherein each of said games have random gaming outcomes for each of said one or more entertaining players;
providing corresponding wager outcome accounting data to said stations;
wherein said gaming-business method is subject both to initial authorization and to ongoing regulation by cognizant gaming jurisdictional entities; and
whereby each episode has a random outcome and whereby episode signals are randomly selected.
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Abstract
Virtual gaming is provided at a remote location on-site or off-site of the casino premises using live multimedia video or restricted pre-recorded video from autonomous randomly selected live casino games. The restricted pre-recorded video could be obtained from prior casino security video or from closed regulated tournament video recordings. The multimedia video source is at a casino and provides video signals depicting a number of various legally-authorized live casino games. An accounting subsystem manages the compensation, credit accounts, and authentication for a remote player. A communication distribution hub connects the multimedia video source and the player accounting subsystem to a remote player station. The remote player station includes an appropriately secured display for displaying to a remote player the multimedia video signal depicting the legally-authorized live casino game or a pre-recorded legally randomized casino game. The remote player station also provides appropriately secured gaming information which enables the legally authenticated (biometric or otherwise) remote player to place a bet. The remote player station also provides gaming information to enable the remote player to receive a payout. Simplified wagering rules also enable the remote player to bet either for or against the actual player using either a live casino multimedia video signal or a restricted randomized casino multimedia game video from a pre-recorded storage medium. Pay table related decisions for the simplified wagering rules are as simple as video slot wagering compared to more complicated casino pay tables for card and other table games. A remote player can concurrently play several dissimilar casino games with these simplified wagering rules at the same gaming station. When selecting a game, the remote player can virtually roam around a casino and then participate in a plurality of selected games and purchase casino sponsored E-commerce services and products without leaving the remote game station.
1597 Citations
17 Claims
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1. A gaming-jurisdiction-authorized secure gaming-business data distribution method comprising the steps of:
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securely generating one or more processed-copyrighted multimedia-gaming-episode signals and storing said signals in one or more secure-storage buffers, wherein multi-media-gaming episode outcomes are random;
randomly selecting one or more of the random-outcome processed-copyrighted multimedia-gaming-episode signals stored in one or more secure-storage buffers;
securely transferring and securely presenting the selected one or more of the randomly selected multimedia-gaming-episode signals to corresponding one or more periodically jurisdictionally authorized remote-players on one or more secure multimedia-gaming-stations;
said remote players placing wagers on hired-for-consideration entertaining players playing games depicted in corresponding one or more randomly selected episode signals on corresponding one or more secure multimedia-gaming-stations;
wherein each of said games have random gaming outcomes for each of said one or more entertaining players;
providing corresponding wager outcome accounting data to said stations;
wherein said gaming-business method is subject both to initial authorization and to ongoing regulation by cognizant gaming jurisdictional entities; and
whereby each episode has a random outcome and whereby episode signals are randomly selected.
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2. A gaming-jurisdiction-authorized secure gaming-business data distribution method comprising the steps of:
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securely generating one or more processed-copyrighted multimedia-gaming-episode signals and storing said signals in one or more secure-storage buffers, wherein outcomes of the multimedia-gaming episodes are random;
randomly selecting one or more of the random-outcome processed-copyrighted multimedia-gaming-episode signals stored in one or more secure-storage buffers;
securely transferring and securely presenting the selected one or more of the randomly selected multimedia-garning-episode signals to corresponding one or more periodically jurisdictionally authorized eligibility-restricted and repeatedly authenticated remote-players on one or more secure multimedia-gaming-stations;
said remote players periodically securely placing wagers on hired-for-consideration entertaining players playing games depicted in corresponding one or more randomly selected episode signals on corresponding one or more of said secure multimedia-gaming-stations;
wherein each of said games have random gaming outcomes for each of said one or more entertaining players;
periodically securely providing corresponding wager outcome accounting data to said stations;
securely acquiring remote-player authentication related data repeatedly acquired by one or more multimedia authentication sensors co-located with each of one or more secure multimedia-gaming-stations monitoring a corresponding eligibility-restricted repeatedly authenticated jurisdictionally-delineated-zone;
securely distributing said remote-player authentication related data from said stations to a gaming regulation management and surveillance center for periodic gaming authorization for corresponding one or more said remote-players;
wherein said gaming-business method is subject both to initial authorization and to ongoing regulation by cognizant gaming jurisdictional entities, and whereby each gaming episode has a random outcome and whereby episode signals are randomly selected. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
wherein said secure encrypted random number array includes repeatedly generating an array of random numbers at a rate substantially higher than a rate for player authorization for presentation of a multimedia-gaming episode; and
obtaining authorization for the random number aray generation rate and the player authorization rate from said cognizant gaming jurisdiction entities.
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9. The distribution method of claim 2 wherein securely transferring multimedia-gaming-episode signals includes using a secure Internet communication protocol for packetized data.
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10. The distribution method of claim 2 including hiring said hired-for-consideration entertaining players to produce multinedia-gaming-episodes and including each of said players executing a privacy release and a content release for multimedia-gaming-episodes.
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11. The distribution method of claim 2 including processing the processed-copyrighted multimedia-garning-episode signals using one or more audio-video techniques selected from the group consisting of editing signal processing compression and encryption.
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12. The distribution method of claim 11 wherein audio-video editing includes one or more processes selected from the group consisting of captioning, annotating, watermarking.
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13. The distribution method of claim 2 wherein placing wagers on hired-for-consideration entertaining players playing games depicted in multimedia-gaming-episodes includes placing simplified wagers.
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14. The distribution method of claim 2 wherein the one or more multimedia authentication sensors co-located with each multimedia-ganing-station acquire remote-player authentication related data with camera imaging sensors that provide image signals.
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15. The distribution method of claim 14 wherein one or more authentication image signals are provided along with the multimedia-gaming-episode being presented on said multimedia-gaming-station.
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16. The distribution method of claim 2 wherein the random gaming outcomes for each of said one or more entertaining players are synthetically generated with a corresponding set of one or more random number generators.
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17. The distribution method of claim 2 including providing copyrighted, branded multimedia-gaming-episodes.
Specification