Method of identifying game controllers in multi-player game
First Claim
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1. A method of assigning a unique product identification (ID) to at least two game controllers in a multi-player game that executes on a host computing system comprising:
- coupling the at least two game controllers to the host computing system;
executing a driver on the host computing system that assigns the unique product identification (ID) to each of the at least two game controllers; and
executing an operating system on the host computing system that confirms a match between the unique product identification (ID) assigned by the driver and a product identification (ID) provided by each of the at least two game controllers.
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Abstract
In one embodiment, an operating system may assign a product ID to the game controller that matches the product ID provided with or for the game controller.
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Citations
20 Claims
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1. A method of assigning a unique product identification (ID) to at least two game controllers in a multi-player game that executes on a host computing system comprising:
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coupling the at least two game controllers to the host computing system;
executing a driver on the host computing system that assigns the unique product identification (ID) to each of the at least two game controllers; and
executing an operating system on the host computing system that confirms a match between the unique product identification (ID) assigned by the driver and a product identification (ID) provided by each of the at least two game controllers. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
displaying the player identification (ID) for the particular game controller on each of the at least two game controllers.
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7. The method of claim 6, wherein the displayed player identification (ID) for each respective game controller is the same as the player identification (ID) associated with each respective controller by the multi-player game.
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8. The method of claim 7, wherein the operating system has a game controllers control panel, the game controllers control panel has the same player identification (ID) for each respective game controller as the displayed player identification (ID) for each respective game controller.
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9. The method of claim 1, wherein coupling the at least two game controllers comprises coupling more than two game controllers to the host computing system.
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10. The method of claim 1, wherein a base station is connected to the host computing system and the at least two game controllers are coupled to the base station via a wireless communications medium.
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11. The method of claim 1, wherein a base station is connected to the host computing system via a USB specification compliant port.
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12. A method comprising:
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assigning a product identification (ID) to a game controller in a game that executes on a host computing system, wherein the game controller is coupled to the host computing system via a wireless medium; and
assigning a product identification (ID) to the game controller via an operating system of the host computing system that matches the product identification (ID) for the game controller. - View Dependent Claims (13, 14, 15, 16, 17)
electronically displaying the matched product identification (ID).
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14. The method of claim 12, wherein the electronic display comprises a liquid crystal display (LCD).
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15. The method of claim 12, wherein the product identification (ID) for the game controller is provided in an information file associated with the game controller.
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16. The method of claim 15, wherein the information file is provided on a storage medium associated with the game controller.
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17. The method of claim 12, wherein another game controller is coupled to the host computing system via the wireless medium, and further comprising:
assigning a different product identification (ID) to the another game controller via the operating system of the host computing system that matches a product identification (ID) for the another game controller.
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18. An article comprising:
- a storage medium, having stored thereon, instructions, that, when executed by a host computing platform, result in executing the following;
assigning a product identification (ID) to a game controller; and
assigning a product identification (ID) to the game controller via an operating system of the host computing system that matches a product identification (ID) for the game controller. - View Dependent Claims (19, 20)
electronically displaying the matched product identification (ID).
- a storage medium, having stored thereon, instructions, that, when executed by a host computing platform, result in executing the following;
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20. The article of claim 18, wherein the product identification (ID) for the game controller is provided in a stored information file associated with the game controller.
Specification