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Input device, game device, and method and recording medium for same

  • US 6,517,438 B2
  • Filed: 08/27/2001
  • Issued: 02/11/2003
  • Est. Priority Date: 01/30/1997
  • Status: Expired due to Term
First Claim
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1. A game processing device which processes a simulated game wherein an input device operated by a player is modeled on an instrument required for a prescribed action in real-life, comprising:

  • game developing means for developing a game simulating said real-life action and providing a display indicating that said instrument has received an impact at a timing during said game corresponding to a time when said instrument would receive an impact during said real-life action;

    acceleration means for measuring a magnitude of an acceleration of the input device; and

    instruction means for outputting an instruction signal to said input device indicating that said impact has been received at a timing during said game corresponding to a time when said impact would be received, wherein said game simulates fishing, said input device is modeled on a fishing rod and reel, and said game developing means determines that a fish nibbled at a bait when the reel is rotated or the rod is raised after a “

    bite”

    , and wherein the game developing means determines that the fish is reeled in when the reel is rotated above a threshold number of rotations after the fish has nibbled at the bait and has stopped moving.

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