Computer, method and recording medium for executing games using a pressure-sensitive controller
First Claim
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1. A computer which is able to execute a game program wherein characters perform stipulated actions by taking as instructions an output from a controller which has pressure-sensitive means, comprising:
- means for sensing a pushing pressure of a user on the controller by said pressure-sensitive means and generating a pressure-sensing output corresponding to said pushing pressure;
means for comparing the point in time at which the maximum value of said pressure-sensing signal was generated with a standard timing for said stipulated actions determined in advance in said game program, and generating a time differential, and means for evaluating a stipulated action that a character had performed from the maximum value of said pressure-sensing signal and said time differential.
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Abstract
The adjustment of hitting power or the like by pushing or continuous pushing of a simple ON/OFF switch by a user is provided by a computer which is able to execute a program that performs processing by taking as instructions an output from a controller which has a pressure-sensitive unit and a processing unit which applies force that acts on objects on a screen of the computer, depending on the output of the controller.
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2 Claims
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1. A computer which is able to execute a game program wherein characters perform stipulated actions by taking as instructions an output from a controller which has pressure-sensitive means, comprising:
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means for sensing a pushing pressure of a user on the controller by said pressure-sensitive means and generating a pressure-sensing output corresponding to said pushing pressure;
means for comparing the point in time at which the maximum value of said pressure-sensing signal was generated with a standard timing for said stipulated actions determined in advance in said game program, and generating a time differential, and means for evaluating a stipulated action that a character had performed from the maximum value of said pressure-sensing signal and said time differential.
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2. A method, using a computer to execute a game program wherein characters perform stipulated actions by taking as instructions an output from a controller which has pressure-sensitive means, the method comprising the steps of:
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sensing a pushing pressure of a user on the controller by said pressure-sensitive means and generating a pressure-sensing output corresponding to said pushing pressure;
comparing the point in time at which the maximum value of said pressure-sensing signal was generated with a standard timing for said stipulated actions determined in advance in said game program, and generating a time differential; and
evaluating a stipulated action that a character had performed from the maximum value of said pressure-sensing signal and said time differential.
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Specification