×

Method and apparatus for adaptive hierarchical visibility in a tiled three-dimensional graphics architecture

  • US 6,525,726 B1
  • Filed: 11/02/1999
  • Issued: 02/25/2003
  • Est. Priority Date: 11/02/1999
  • Status: Expired due to Term
First Claim
Patent Images

1. A method for use in a processor to be used in a data processing system comprising a frame buffer and a Z-buffer, the method operating to cull occluded polygons from a scene being assembled in the frame buffer and comprising:

  • rendering polygons in the scene in depth order, starting with a closest polygon, and storing them in the Z-buffer;

    as polygons are rendered, evaluating whether a coverage parameter has been satisfied and if so, constructing a hierarchical Z-buffer from the Z-buffer; and

    comparing subsequent polygons to the hierarchical Z-buffer to determine whether they are occluded and if so, culling them;

    wherein the coverage parameter is proportional to an estimated cost of constructing and using the hierarchical Z-buffer less an estimated cost of rendering an expected number of occluded polygons.

View all claims
  • 9 Assignments
Timeline View
Assignment View
    ×
    ×