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Rendering 3D surfaces through limit surface projections

  • US 6,525,727 B1
  • Filed: 10/29/1999
  • Issued: 02/25/2003
  • Est. Priority Date: 10/29/1999
  • Status: Expired due to Term
First Claim
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1. A computer-implemented method for use in rendering a 3D surface, the method comprising:

  • obtaining an initial digital data set that defines a base mesh coarsely approximating the 3D surface, where the base mesh includes vertices connected to form 2D faces;

    subdividing the 2D faces of the base mesh one or more times to form one or more subdivision meshes, where each subdivision mesh more closely approximates the 3D surface than each preceding mesh, and where each subdivision mesh includes more vertices than each preceding mesh;

    for each subdivision mesh, applying a computer-implemented algorithm to the vertices in the subdivision mesh to project the vertices onto a limit surface that represents the actual shape of the 3D surface, where the projected vertices define a projected surface; and

    for each subdivision mesh, rendering an image of the projected surface instead of an image of the subdivision mesh.

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