Voice recognizer, voice recognizing method and game machine using them
First Claim
1. A voice recognition device used as a peripheral device for a game machine, the voice recognition device comprising:
- voice input means for receiving a player'"'"'s voice and outputting a voice signal;
a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from said voice input means with data from previously defined voice recognition dictionaries, and generating control signals relating to the game on the basis of the recognition results; and
a game machine control section connected to said voice recognition section;
wherein said voice recognition results from said voice recognition section and control data from said game machine control section such that control of the game machine control section and the player'"'"'s voice input to the voice recognition section;
said voice recognition section outputs a value indicating a state of the voice signal output from said voice input means and a similarity level indicating the degree of similarity between said voice signal and the contents of said voice recognition dictionary, and said voice recognition section has a first operating mode, wherein voice recognition is conducted on the basis of the state of the voice signal and the similarity level in order to select the type of game action, and a second operating mode, wherein no voice recognition is conducted and the state of said voice signal is measured in order to select the type of game action; and
in said second operating mode, said voice recognition section determines a type of voice based on the state of said voice signal, and sets the state of the game action on the basis of the type of voice.
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Accused Products
Abstract
A voice recognition device used as a peripheral device for a game machine including a voice input device, a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from the voice input device with data from previously defined voice recognition dictionaries and generating control signals relating to the game on the basis of the recognition result. The voice recognition section includes a non-specific speaker voice recognition dictionary which is previously defined for unspecified speakers, and a specific speaker voice recognition dictionary which is defined by the player.
243 Citations
20 Claims
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1. A voice recognition device used as a peripheral device for a game machine, the voice recognition device comprising:
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voice input means for receiving a player'"'"'s voice and outputting a voice signal;
a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from said voice input means with data from previously defined voice recognition dictionaries, and generating control signals relating to the game on the basis of the recognition results; and
a game machine control section connected to said voice recognition section;
wherein said voice recognition results from said voice recognition section and control data from said game machine control section such that control of the game machine control section and the player'"'"'s voice input to the voice recognition section;
said voice recognition section outputs a value indicating a state of the voice signal output from said voice input means and a similarity level indicating the degree of similarity between said voice signal and the contents of said voice recognition dictionary, and said voice recognition section has a first operating mode, wherein voice recognition is conducted on the basis of the state of the voice signal and the similarity level in order to select the type of game action, and a second operating mode, wherein no voice recognition is conducted and the state of said voice signal is measured in order to select the type of game action; and
in said second operating mode, said voice recognition section determines a type of voice based on the state of said voice signal, and sets the state of the game action on the basis of the type of voice. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A voice recognition device used as a peripheral device for a game machine, the voice recognition device comprising:
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voice input means for receiving a player'"'"'s voice and outputting a voice signal;
a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from said voice input means with data from previously defined voice recognition dictionaries, and generating control signals relating to the game on the basis of the recognition results; and
a game machine control section connected to said voice recognition section;
wherein said voice recognition results from said voice recognition section and control data from said game machine control section such that control of the game machine control section and the player'"'"'s voice input to the voice recognition section;
said voice recognition section outputs a value indicating a state of the voice signal output from said voice input means and a similarity level indicating the degree of similarity between said voice signal and the contents of said voice recognition dictionary, and said voice recognition section has a first operating mode, wherein voice recognition is conducted on the basis of the state of the voice signal and the similarity level in order to select the type of game action, and a second operating mode, wherein no voice recognition is conducted and the state of said voice signal is measured in order to select the type of game action; and
in said second mode, said voice recognition section determines an average sound level of a part or all of the voice signal based on the state of said voice signal, and sets the state of the game action on the basis of this average sound level.
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11. A voice recognition device used as a peripheral device for a game machine, the voice recognition device comprising:
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voice input means for receiving a player'"'"'s voice and outputting a voice signal;
a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from said voice input means with data from previously defined voice recognition dictionaries, and generating control signals relating to the game on the basis of the recognition results; and
a game machine control section connected to said voice recognition section;
wherein said voice recognition results from said voice recognition section and control data from said game machine control section such that control of the game machine control section and the player'"'"'s voice input to the voice recognition section;
said voice recognition section outputs a value indicating a state of the voice signal output from said voice input means and a similarity level indicating the degree of similarity between said voice signal and the contents of said voice recognition dictionary, and said voice recognition section has a first operating mode, wherein voice recognition is conducted on the basis of the state of the voice signal and the similarity level in order to select the type of game action, and a second operating mode, wherein no voice recognition is conducted and the state of said voice signal is measured in order to select the type of game action; and
in said second mode, said voice recognition section determines a peak sound level of said voice signal based on the state of the voice signal, and sets the state of the game action on the basis of this peak sound level.
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12. A voice recognition device used as a peripheral device for a game machine, the voice recognition device comprising:
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voice input means for receiving a player'"'"'s voice and outputting a voice signal;
a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from said voice input means with data from previously defined voice recognition dictionaries, and generating control signals relating to the game on the basis of the recognition results; and
a game machine control section connected to said voice recognition section;
wherein said voice recognition results from said voice recognition section and control data from said game machine control section such that control of the game machine control section and the player'"'"'s voice input to the voice recognition section;
said voice recognition section outputs a value indicating a state of the voice signal output from said voice input means and a similarity level indicating the degree of similarity between said voice signal and the contents of said voice recognition dictionary, and said voice recognition section has a first operating mode, wherein voice recognition is conducted on the basis of the state of the voice signal and the similarity level in order to select the type of game action, and a second operating mode, wherein no voice recognition is conducted and the state of said voice signal is measured in order to select the type of game action; and
in said second mode, said voice recognition section determines a voice signal rise time based on the state of said voice signal, and sets the state of the game action on the basis of this rise time.
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13. A voice recognition device used as a peripheral device for a game machine, the voice recognition device comprising:
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voice input means for receiving a player'"'"'s voice and outputting a voice signal;
a voice recognition section for recognizing the player'"'"'s voice by comparing the voice signal output from said voice input means with data from previously defined voice recognition dictionaries, and generating control signals relating to the game on the basis of the recognition results; and
a game machine control section connected to said voice recognition section;
wherein said voice recognition results from said voice recognition section and control data from said game machine control section such that control of the game machine control section and the player'"'"'s voice input to the voice recognition section;
said voice recognition section outputs a value indicating a state of the voice signal output from said voice input means-and a similarity level indicating the degree of similarity between said voice signal and the contents of said voice recognition dictionary, and said voice recognition section has a first operating mode, wherein voice recognition is conducted on the basis of the state of the voice signal and the similarity level in order to select the type of game action, and a second operating mode, wherein no voice recognition is conducted and the state of said voice signal is measured in order to select the type of game action; and
in said second mode, said voice recognition section determines a voice signal continuation time based on the state of said voice signal, and sets the state of the game action on the basis of this continuation time.
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14. A voice recognition method for use in a controlling operation of a game, comprising:
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a first step wherein a voice signal is received;
a second step wherein a player'"'"'s voice is recognized by comparing said voice signal with data from previously defined voice recognition dictionaries;
a third step where control signals relating to the game are generated on the basis of the recognition result from said second step; and
a fourth step of using control data to control the operation of the game;
wherein in said third step, control signals for controlling the game are generated by combining the voice recognition result from said second step and the control data from said fourth step, such that control of the game is determined based on the relationship between the control data from the fourth step and the player'"'"'s voice input in the second step;
in said second step, a value indicating the state of the voice signal and a similarity level indicating the degree of similarity between said voice signal and the contents of the voice recognition dictionary are output such that in a first operating mode, voice recognition is conducted on the basis of the similarity level in order to select a type of game action, and in a second operating mode, no voice recognition is conducted and the state of said voice signal is measured in order to set the state of the action;
whereinin the second operating mode, the type of voice is determined based on the voice signal, and the state of the game action is set based on the type of voice. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification