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Method and system for an object architecture for a multi-user game lobby and game session

  • US 6,530,840 B1
  • Filed: 04/02/1997
  • Issued: 03/11/2003
  • Est. Priority Date: 04/02/1997
  • Status: Expired due to Term
First Claim
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1. A method of providing a network interface in a data processing system to connect multiple users for a multi-user game, comprising the steps of:

  • using a LobbySession object to encapsulate access to a Lobby Server;

    using said LobbySession object to retrieve a list of available games registered with the Lobby Server; and

    using said LobbySession object to return a common GameSession object in response to both a user requesting to register a game with the LobbySession, or requesting to join a registered game.

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