Method and apparatus for monitoring casinos and gaming
First Claim
1. A method of monitoring employee efficiency for a game played at a gaming table, comprising:
- determining an actual change in the value of a bank at the table for a number of game plays;
determining a theoretical change in a value of the bank for the gaming number of game plays; and
automatically comparing the determined actual change in the value of the bank to the determined theoretical change in the value of the bank.
13 Assignments
0 Petitions
Accused Products
Abstract
A system automatically monitors playing and wagering of a game, including the performance of employees. A card deck reader automatically reads symbols from each card in a deck, a chip tray reader automatically images the contents of a chip tray to periodically determine the number and value of chips in the chip tray, and to compare the change in contents of the chip tray to the outcome of game play for verifying that the proper amounts have been paid out and collected, and a table monitor automatically images the activity occurring at a gaming table. The system determines the win/loss percentage of the players and the dealer, as well as a number of other statistically relevant measures. The measurements provide automated security and real-time accounting.
683 Citations
25 Claims
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1. A method of monitoring employee efficiency for a game played at a gaming table, comprising:
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determining an actual change in the value of a bank at the table for a number of game plays;
determining a theoretical change in a value of the bank for the gaming number of game plays; and
automatically comparing the determined actual change in the value of the bank to the determined theoretical change in the value of the bank. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
monitoring at least one value of at least one game piece; - and
statistically calculating the theoretical change in value based on a set of odds of the game, the number of plays of the game, and the at least one value of the at least one game piece.
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5. The method of claim 1 wherein determining a theoretical change in the value of the bank for the number of plays of the game, includes
monitoring a value of a hand of a plurality of cards; - and
calculating the theoretical change in value based on a set of odds of the game, the number of game plays, and the values of each of a number of the cards forming the hand.
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6. The method of claim 1 wherein determining a theoretical change in the value of the bank for the number of game plays, includes
monitoring a value of at least one die; - and
calculating the theoretical change in value based on a set of odds of the game, the number of game plays, and the value of the at least one die.
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7. The method of claim 1 wherein determining a theoretical change in the value of the bank for the number of game plays, includes
monitoring a value at least one gaming wheel; - and
statistically calculating the theoretical change in value based on a set of odds of the game, the number of game plays, and the value of each spin of the at least one gaming wheel where each of the spins is one of the game plays.
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8. The method of claim 1, further comprising:
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determining a rate at which hands of cards are dealt at the gaming table by a current dealer; and
displaying the determined rate at which the hands of cards are dealt at the gaming table by the current dealer.
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9. The method of claim 1, further comprising:
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determining a rate at which hands of cards are dealt at the gaming table during a current shift; and
displaying the determined rate at which the hands of cards are dealt at the gaming table during the current shift.
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10. The method of claim 1, further comprising:
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determining a rate at which hands of cards are dealt at the gaming table over a time period; and
displaying the determined rate at which the hands of cards are dealt at the gaming table over the period of time.
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11. The method of claim 1, further comprising:
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determining an average number of players per game dealt to by a current dealer at the gaming table; and
displaying the determined average number of players per game dealt to by the current dealer at the gaming table.
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12. The method of claim 1, further comprising:
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determining an average number of players per game dealt to during a current shift at the gaming table; and
displaying the determined average number of players per game dealt during the current shift at the gaming table.
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13. The method of claim 1, further comprising:
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determining an average number of players per game dealt to during a time period including at least two shifts; and
displaying the determined average number of players per game dealt during the time period including at least two shifts.
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14. The method of claim 1, further comprising:
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determining a number of times the bank at the gaming table is short for a current dealer; and
displaying the determined number of time the bank at the gaming table is short for the current dealer.
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15. The method of claim 1, further comprising:
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determining a number of times the bank at the gaming table is short for a current shift; and
displaying the determined number of time the bank at the gaming table is short for the current shift.
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16. The method of claim 1, further comprising:
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determining a number of times the bank at the gaming table is short for a time period including at least two shifts; and
displaying the determined number of time the bank at the gaming table is short for the time period including at least two shifts.
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17. The method of claim 1, further comprising:
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determining a cumulative amount by which the bank at the gaming table is short for a current dealer; and
displaying the determined cumulative amount by which the bank at the gaming table is short for the current dealer.
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18. The method of claim 1, further comprising:
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determining a cumulative amount by which the bank at the gaming table is short for a current shift; and
displaying the determined cumulative amount by which the bank at the gaming table is short for the current shift.
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19. The method of claim 1, further comprising:
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determining a cumulative amount by which the bank at the gaming table is short for a period of time including at least two shifts; and
displaying the determined cumulative amount by which the bank at the gaming table is short for the time period including at least two shifts.
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20. The method of claim 1, further comprising:
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determining an elapsed amount of time during which a current dealer deals hands of cards at the gaming table; and
displaying the determined elapsed amount of time that the current dealer deals hands of cards at the gaming table.
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21. The method of claim 1, further comprising:
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determining an elapsed amount of time of during which hands of cards are dealt at the gaming table during a current shift; and
displaying the determined elapsed amount of time of during which hands of cards are dealt at the gaming table during the current shift.
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22. The method of claim 1, further comprising:
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determining an elapsed amount of time of during which hands of cards are dealt at the gaming table during a time period including at least two shifts; and
displaying the determined elapsed amount of time of during which hands of cards are dealt at the gaming table during the time period including at least two shifts.
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23. The method of claim 1, further comprising:
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determining an amount of idle time during which a current dealer is not dealing hands of cards while operating the gaming table; and
displaying the determined amount of idle time during which the current dealer is not dealing hands of cards while operating the gaming table.
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24. The method of claim 1, further comprising:
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determining an amount of idle time for a current shift at the gaming table during which hands of cards are not being dealt at the gaming table; and
displaying the determined amount of idle time for the current shift at the gaming table during which hands of cards are not being dealt at the gaming table.
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25. The method of claim 1, further comprising:
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determining an amount of idle time for a time period including at least two shifts at the gaming table during which hands of cards are not being dealt at the gaming table; and
displaying the determined amount of idle time for a time period including at least two shifts at the gaming table during which hands of cards are not being dealt at the gaming table.
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Specification