Method of assisting selection of action and program product and game system using same
First Claim
1. A method for assisting selection of action for a player selecting one of a plurality of actions which a character on a screen can execute, comprising:
- displaying a plurality of options associated with said plurality of actions on the screen; and
displaying a graphic, in virtual three dimensions, that visually depicts a preview on the screen of a range of effect of an action corresponding to an option selected by an operational input by the player from the plurality of displayed options.
3 Assignments
0 Petitions
Accused Products
Abstract
A player is assisted in selecting an action to be executed by a character on a screen by displaying multiple options, associated with corresponding actions, on the screen. A graphic, in virtual three dimensions, is displayed on the screen to visually depict a preview of a range of effect of an action corresponding to an option selected by an operational input by the player. The position of the graphic may be based on the position of the character at the time the option is selected. The range of effect may be switched to preview another action when the player switches the selected option. The options may be represented by icons and grouped according to the types of corresponding actions.
112 Citations
23 Claims
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1. A method for assisting selection of action for a player selecting one of a plurality of actions which a character on a screen can execute, comprising:
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displaying a plurality of options associated with said plurality of actions on the screen; and
displaying a graphic, in virtual three dimensions, that visually depicts a preview on the screen of a range of effect of an action corresponding to an option selected by an operational input by the player from the plurality of displayed options. - View Dependent Claims (2, 3, 4, 5, 6)
the plurality of icons are divided into at least two groups of icons; - and displaying the plurality of options comprises displaying one group of icons of the at least two groups of icons on the screen and switching to displaying another group of icons in response to an operational input by the player.
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6. The method of assisting selection of action as set forth in claim 1, further comprising:
determining the range of effect of action based on a position of the character.
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7. A program product storing a program for a video game to be executed by a computer, said program causing said computer:
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to display a plurality of options associated with a plurality of actions able to be executed by a character on a screen; and
to display a three dimensional graphic, in virtual space, enabling a preview of a range of effect on the screen of an action corresponding to an option selected by an operational input by the player from the plurality of displayed options, the preview indicating at least a distance from the character on the screen. - View Dependent Claims (8, 9, 10, 11, 12, 13)
the plurality of icons are divided into a plurality of groups of icons; and
said program further causing said computer, in displaying the plurality of options to display one group of icons of the plurality of groups of icons on the screen and to switch to displaying another group of icons of the plurality of groups of icons in response to an operational input by the player.
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12. The program product as set forth in claim 7, said program further causing said computer to determine the range of effect of the action based on a position of the character.
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13. The program product as set forth in claim 12, said program further causing said computer to change, in the preview, the color of the character when said action has an effect on the character.
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14. A game system for executing an action selected by a player among a plurality of actions which a character on a screen can execute, comprising:
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a system that displays a plurality of options linked with said plurality of actions on the screen; and
a system that graphically displays on the screen, in virtual three dimensions, a preview of a range of effect of an action corresponding to an option selected by an operational input by the player from the plurality of displayed options. - View Dependent Claims (15, 16, 18)
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17. A game system used with a display device for displaying an image of a game and an input device for inputting an operation by a player, the game system comprising:
a computer programmed to display on the display device graphic information, depicted in three dimensions, showing a range of effect of an action designated by an operational input of the player from the input device, the action comprising one of plurality of actions able to be executed by a character on the display device.
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19. A method for previewing a plurality of actions which a character on a display screen of a video game can execute, the method comprising:
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displaying on the display screen a plurality of options associated with the plurality of actions;
receiving an operational input from a player selecting one option of the plurality of options; and
displaying a skeletal graphic on the display screen indicating a range of effect of the action associated with the selected option. - View Dependent Claims (20, 21)
switching from displaying the skeletal graphic on the display screen to displaying a second skeletal graphic corresponding to an operational input from the player selecting a second option of the plurality of options.
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21. The method for previewing according to claim 19, in which the plurality of options comprises a plurality of icons divided into a plurality of icon groups;
the displaying the plurality of options comprising consecutively displaying the plurality of icon groups in response to consecutive operational inputs by the player.
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22. A method for executing an action taken by a character in a video game, the method comprising:
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receiving an operational input from a player to preview the action;
displaying a skeletal graphic on the display screen showing a range of effect of the action; and
executing the action within the previewed range of effect. - View Dependent Claims (23)
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Specification