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Method for animating 3-D computer generated characters

  • US 6,535,215 B1
  • Filed: 08/04/2000
  • Issued: 03/18/2003
  • Est. Priority Date: 08/06/1999
  • Status: Active Grant
First Claim
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1. A method for animating a three-dimensional digital character, the method comprising:

  • providing a digital representation of a character including joints and segments;

    providing a library of animations for the character, each animation defining a path of motion comprising predetermined joint positions and rotations for the character;

    providing a rendering system for displaying the character;

    receiving at least one command sequence representing a selected animation;

    determining an initial posture of the character;

    determining the posture of the character at the beginning of the selected animation;

    computing a first path of motion comprising joint rotations necessary to move the character from the initial posture to the posture at the beginning of the selected animation;

    obtaining a second path of motion from the library corresponding to the selected animation; and

    executing the first and second paths of motion in the rendering system to move the character from the initial posture to a final posture.

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