Interactive toy
First Claim
1. An interactive plaything, comprising:
- an electric motor;
at least one actuator linkage coupled to said motor;
a plurality of movable members for kinetic interaction with a child which conveys information about operational status of the plaything to the child, each of said movable members being mechanically interconnected by said at least one actuator linkage;
a programmable information processor;
a motor interface between said information processor and said motor for controlling said at least one actuator linkage with said information processor;
a plurality of sensory inputs coupled to said information processor for receiving sensory signals;
a computer program operable with said information processor for processing the sensory signals and for operating said at least one actuator linkage responsive to the sensory signals from the child; and
a plurality of operational modes of the plaything provided by said computer program with respect to said actuator linkage operation and corresponding sensory signal processing for controlling said at least one actuator linkage to generate the kinetic interaction with the child with said plurality of movable members corresponding to each of the operational modes of the plaything, wherein said computer program associates a kinematic response using said plurality of movable members with each of said plurality of sensor inputs, the kinematic response being determined according to a sequential random split of a predetermined ratio used by said information processor for controlling said at least one actuator linkage to generate the kinetic interaction with the child.
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Accused Products
Abstract
A very compact interactive toy is provided that provides highly life-like and intelligent seeming interaction with the user thereof. The toy can take the form of a small animal-like creature having a variety of moving body parts that have very precisely controlled and coordinated movements thereof so as to provide the toy with life-like mannerisms. The toy utilizes sensors for detecting sensory inputs which dictate the movements of the body parts in response to the sensed inputs. The sensors also allow several of the toys to interact with each other. The body parts are driven for movement by a single motor which is relatively small in terms of its power requirements given the large number of different movements that it powers. In addition, the motor is reversible so that the body parts can be moved in a non-cyclic life-like manner. For space conservation, a cam operating mechanism is provided that is very compact with the cam mechanisms for the parts all operated off of a single small control shaft of the cam operating mechanism, e.g. approximately one inch in length, driven for rotation by the single, low power motor.
77 Citations
20 Claims
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1. An interactive plaything, comprising:
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an electric motor;
at least one actuator linkage coupled to said motor;
a plurality of movable members for kinetic interaction with a child which conveys information about operational status of the plaything to the child, each of said movable members being mechanically interconnected by said at least one actuator linkage;
a programmable information processor;
a motor interface between said information processor and said motor for controlling said at least one actuator linkage with said information processor;
a plurality of sensory inputs coupled to said information processor for receiving sensory signals;
a computer program operable with said information processor for processing the sensory signals and for operating said at least one actuator linkage responsive to the sensory signals from the child; and
a plurality of operational modes of the plaything provided by said computer program with respect to said actuator linkage operation and corresponding sensory signal processing for controlling said at least one actuator linkage to generate the kinetic interaction with the child with said plurality of movable members corresponding to each of the operational modes of the plaything, wherein said computer program associates a kinematic response using said plurality of movable members with each of said plurality of sensor inputs, the kinematic response being determined according to a sequential random split of a predetermined ratio used by said information processor for controlling said at least one actuator linkage to generate the kinetic interaction with the child. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An interactive plaything, comprising:
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an electric motor;
at least one actuator linkage coupled to said motor;
a plurality of movable members for kinetic interaction with a child which conveys information about operational status of the plaything to the child, each of said movable members being mechanically interconnected by said at least one actuator linkage;
a programmable information processor;
a motor interface between said information processor and said motor for controlling said at least one actuator linkage with said information processor;
a plurality of sensory inputs coupled to said information processor for receiving sensory signals;
a computer program operable with said information processor for process in the sensory signals and for operating said at least one actuator linkage responsive to the sensory signals from the child; and
a plurality of operational modes of the plaything provided by said computer program with respect to said actuator linkage operation and corresponding sensory signal processing for controlling said at least one actuator linkage to generate the kinetic interaction with the child with said plurality of movable members corresponding to each of the operational modes of the plaything, wherein said information processor comprises power control for the
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Specification