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System and method for optimizing 3D animation and textures

  • US 6,538,654 B1
  • Filed: 12/23/1999
  • Issued: 03/25/2003
  • Est. Priority Date: 12/24/1998
  • Status: Expired due to Term
First Claim
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1. In a computer system for creating animation data for a 3D object appearing in a 3D animated content, the 3D object having a hierarchy of parent nodes and children nodes, each node being associated with animation data, a method for optimizing the animation data associated with each node comprising:

  • determining if the node is outside a view frame;

    determining if any child node associated with the node is outside the view frame; and

    removing the animation data associated with the node if the node and any associated child node are outside the view frame.

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