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Video game apparatus, background sound output setting method in video game, and computer-readable recording medium storing background sound output setting program

  • US 6,540,613 B2
  • Filed: 03/12/2001
  • Issued: 04/01/2003
  • Est. Priority Date: 03/13/2000
  • Status: Expired due to Term
First Claim
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1. A video game apparatus in which a specified event is executed in a game space displayed on a monitor, and a plurality of background sounds having different attributes are outputted at a specified output ratio from a plurality of sound output units spaced apart from each other, comprising:

  • a recording unit for storing the plurality of background sounds as background sound data, and a background sound control unit for setting the output ratio of levels the background sounds output from at least two of the sound output units based on a relationship of a viewing point and a viewing direction to at least two virtual sound sources, each producing same ones of the background sounds, in the game space while reading the background sound data from the recording unit and outputting the background sounds from the plurality of sound output units, wherein the output ratio of the background sounds is calculated in accordance with a ratio between a first distance and a second distance where said first distance is a space between the viewing point and a first one of the virtual sound sources and a second distance is a space between the viewing point and a second one of the virtual sound sources.

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