Game device including a subset for displaying image information
First Claim
1. A game device capable of generating image information in conformity with a game progress and a plurality of sub image information corresponding thereto, comprising:
- a main unit for connecting to a main monitor for displaying images based on the image information;
a sub unit for connecting to a sub monitor for displaying images based on the sub image information;
perceptive stimulation means for non-visually stimulating a perception of a player operating said game device wherein perceptive stimulation means is located in the sub unit; and
activation means for, when it is necessary to make a player mainly observing the image information in conformity with the game progress recognize any sub image information, activating the perceptive stimulation means corresponding to said sub image information and making the player recognize that he/she should observe said sub image information.
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Accused Products
Abstract
Provided is a game device capable of notifying a player of the timing for observing individual display units without ruining the game-world view. A game device comprising a first display unit (113) for displaying a, first image in conformity with the game progress and a second display unit (39) for displaying a second image corresponding to the first image further comprises perceptive stimulation elements (34-37) for stimulating the perception of the player operating the game device. In consideration of the game progress, when it is desired for the player to observe the second display unit (39), the perspective stimulation elements (34-37) are individually activated in order to stimulate the perception of the player operating the game device. The player learns the display of individual information by sound or vibration.
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Citations
23 Claims
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1. A game device capable of generating image information in conformity with a game progress and a plurality of sub image information corresponding thereto, comprising:
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a main unit for connecting to a main monitor for displaying images based on the image information;
a sub unit for connecting to a sub monitor for displaying images based on the sub image information;
perceptive stimulation means for non-visually stimulating a perception of a player operating said game device wherein perceptive stimulation means is located in the sub unit; and
activation means for, when it is necessary to make a player mainly observing the image information in conformity with the game progress recognize any sub image information, activating the perceptive stimulation means corresponding to said sub image information and making the player recognize that he/she should observe said sub image information. - View Dependent Claims (4, 5)
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2. A game device capable of generating first image information in conformity with a game progress and second image information corresponding to said first image information, comprising:
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a main unit for connecting to a main monitor for displaying images based on the first image information;
a sub unit comprising a sub monitor for displaying images based on the second image information;
perceptive stimulation means for non-visually stimulating a perception of a player operating said game device wherein perceptive stimulation means is located in the sub unit; and
activation means for, when it is necessary to make a player mainly observing the first image information recognize the second image information in consideration of the game progress, activating the perceptive stimulation means to stimulate the perception of the player operating said game device.
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3. A game device comprising:
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a game machine main body for generating first image information in conformity with a game progress; and
a subset for generating second image information corresponding to said first image information wherein the subset includes perceptive stimulation means for non-visually stimulating a perception of a player operating said game device in correspondence with commands from said game machine main body, wherein said game machine main body transmits prescribed commands to said subset when it is necessary to make a player recognize the second image information in consideration of the game progress, and said subset is capable of non-visually stimulating the perception of the player with said perceptive stimulation means when said commands are transmitted from said game machine main body.
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6. A game processing method of generating image information in conformity with a game progress and a plurality of sub image information corresponding thereto, the method comprising:
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displaying images on a main monitor based on the image information;
displaying images on a sub monitor connected to a sub unit based on the sub image information; and
activating a perceptive stimulation means located in the sub unit to non-visually stimulate a perception of a player of the game progress when it is necessary to make the player recognize the images on the sub monitor.
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7. A game processing method of generating first image information in conformity with a game progress and second image information corresponding to said first image information, the method comprising:
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displaying images on a main monitor based on the first image information;
displaying images on a sub monitor connected to a sub unit based on the second image information; and
activating a perceptive stimulation means located in the sub unit to non-visually stimulate a perception of a player of the game progress when it is necessary to make the player recognize the images on the sub monitor.
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8. A computer-readable medium containing instructions for controlling a computer system to perform at least one of the set of steps comprising:
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displaying images on a main monitor based on image information in conformity with a game progress, displaying images on a sub monitor connected to a sub unit based on a plurality of sub image information corresponding to the image information, and activating a perceptive stimulation means located in the sub unit to non-visually stimulate a perception of a player of the game progress when it is necessary to make the player recognize the images on the sub monitor; and
displaying images on a main monitor based on first image information in conformity with a game progress, displaying on a sub monitor connected to a sub unit based on second image information corresponding to the first image information, and activating a perceptive stimulation means located in the sub unit to non-visually stimulate a perception of a player of the game progress when it is necessary to make the player recognize the images on the sub monitor.
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9. A game processing system comprising:
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a game machine for generating first image information; and
a subset for displaying second image information for a first player to select a characteristic value of said first image information at any time during a game progress without revealing to a second player that the first player has selected the characteristic value, wherein, said game machine comprises means for restricting processing of said first image information until a setting of said characteristic value is complete.
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10. A game processing system comprising:
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a game machine main body set and subset thereof, wherein said subset includes;
means for executing an image processing program of a prescribed display object resulting in a processed display object;
means for transferring data corresponding to the processed display object to the game machine main body; and
means for displaying an image for a first player to select a characteristic value of the prescribed display object at any time during a game progress without revealing to a second player that the first player has selected the characteristic value;
wherein said game machine main body set includes;
means for executing prescribed image processing of the display object based on operational data received from a controller at an arbitrary time during the game process resulting in an changed display object; and
means for restricting the prescribed image processing of the display object until setting of the characteristic value of the display object is complete; and
wherein said game processing system is structured to display the changed display object on a display means. - View Dependent Claims (11, 12)
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13. A game device comprising:
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A game machine main body for generating first image information in conformity with a game progress and transmitting prescribed commands to a peripheral when it is necessary to make a player recognize second image information in consideration of a battle game progress for two or more players; and
peripherals for generating second image information corresponding to said first image information, wherein the peripherals include perceptive stimulation means for stimulating a perception of a player operating said game device in correspondence with the commands from said game machine main body. - View Dependent Claims (14, 15, 16)
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17. A computer-readable medium containing instructions for controlling a computer system to perform a method comprising:
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generating first image information in a game machine main body set;
displaying second image information in a subset for a first player to select a characteristic value of said first image information at any time during a game progress without revealing to a second player that the first player has selected the characteristic value; and
restricting the processing of said first image information until the setting of said characteristic value is complete.
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18. A game device comprising:
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a first display unit for displaying pictures showing a progressive state of a game;
a plurality of input units for respectively incorporating operational information from a plurality of players simultaneously;
a plurality of second display units for respectively displaying to each of the players an image for inputting said operational information; and
a game controller for controlling a game progress by incorporating from said input units the operational information including the settings of characteristic values of image information, and preparing pictures showing the progressive state of said game and displaying such pictures on said first display unit. - View Dependent Claims (19, 20, 21, 22, 23)
wherein, when the image for inputting said operational information is displayed on said second image displaying unit, said perceptive stimulation means stimulates the perception of the player of said second display unit to which said image was displayed. -
21. A game device according to claim 20, wherein said perceptive stimulation means is respectively provided to each of the players.
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22. A game device according to claim 21, wherein said game controller controls, in accordance with a player'"'"'s operation, whether to display the image for inputting said operational information on said second display unit or said first display unit.
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23. A game device according to claim 19, wherein said second display units show pictures of items which players'"'"' characters are using.
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Specification