Video game device, method and medium with program for character control based on measured moving time and position
First Claim
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1. A video game device which controls operations of a game character according to manipulations of a button by a game player, comprising:
- a measuring unit which measures a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player;
a character control unit which controls to make the game character perform operations according to the measured moving time; and
a position determining unit which determines a position relationship between the first and the second positions and which also determines whether or not the second position belongs within a predetermined area adjacent to the first position;
the character control unit being operative to make the game character perform operations according to a combination of the measured moving time and the determined position relationship and comprising;
(1) a first control unit which makes the game character change a posture of holding a sword when the position determining unit determines that the second position is adjacent to the first position;
(2) a second control unit which makes the game character change a posture of holding the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button exceeds a predetermined time; and
(3) a third control unit which makes the game character slash the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button is within the predetermined time.
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Abstract
A method and a video game device are provided which makes a game character perform different actions according to a moving range or a moving speed of an analog button manipulated by a game player. When the analog button is moved to an adjacent point, the game character is controlled to change a posture of holding a sword. When the analog button is moved to a non-adjacent point, the game character is controlled to change a posture of holding the sword or attack enemies by slashing the sword, according to the moving speed of the analog button.
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Citations
4 Claims
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1. A video game device which controls operations of a game character according to manipulations of a button by a game player, comprising:
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a measuring unit which measures a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player;
a character control unit which controls to make the game character perform operations according to the measured moving time; and
a position determining unit which determines a position relationship between the first and the second positions and which also determines whether or not the second position belongs within a predetermined area adjacent to the first position;
the character control unit being operative to make the game character perform operations according to a combination of the measured moving time and the determined position relationship and comprising;
(1) a first control unit which makes the game character change a posture of holding a sword when the position determining unit determines that the second position is adjacent to the first position;
(2) a second control unit which makes the game character change a posture of holding the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button exceeds a predetermined time; and
(3) a third control unit which makes the game character slash the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button is within the predetermined time. - View Dependent Claims (2)
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3. A method for use in a video game device to control operations of a game character according to manipulations of a button by a game player, comprising the steps of:
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measuring a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player;
controlling to make the game character perform operations according to the measured moving time; and
determining a position relationship between the first and the second positions and which also determines whether or not the second position belongs within a predetermined area adjacent to the first position;
the character control step being operative to make the game character perform operations according to a combination of the measured moving time and the determined position relationship and comprising the steps of;
making the game character change a posture of holding a sword when the position determining unit determines that the second position is adjacent to the first position;
making the game character change a posture of holding the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button exceeds a predetermined time; and
making the game character slash the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button falls within the predetermined time.
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4. A recording medium which is readable by a computer and which stores a program composed of instructions executable by the computer to perform a method of controlling operations of a game character according to manipulations of a button by a game player, the method comprising the steps of:
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measuring a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player;
controlling to make the game character perform operations according to the measured moving time; and
determining a position relationship between the first and the second positions and which also determines whether or not the second position belongs within a predetermined area adjacent to the first position;
the character control step being operative to make the game character perform operations according to a combination of the measured moving time and the determined position relationship and comprising the steps of;
making the game character change a posture of holding a sword when the position determining unit determines that the second position is adjacent to the first position;
making the game character change a posture of holding the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button exceeds a predetermined time; and
making the game character slash the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button falls within the predetermined time.
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Specification