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Video game device, method and medium with program for character control based on measured moving time and position

  • US 6,544,125 B2
  • Filed: 05/02/2001
  • Issued: 04/08/2003
  • Est. Priority Date: 05/02/2000
  • Status: Expired due to Term
First Claim
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1. A video game device which controls operations of a game character according to manipulations of a button by a game player, comprising:

  • a measuring unit which measures a moving time from a time instant at which the button leaves a first position to another time instant at which the button reaches a second position, the button being moved from the first position to the second position by the game player;

    a character control unit which controls to make the game character perform operations according to the measured moving time; and

    a position determining unit which determines a position relationship between the first and the second positions and which also determines whether or not the second position belongs within a predetermined area adjacent to the first position;

    the character control unit being operative to make the game character perform operations according to a combination of the measured moving time and the determined position relationship and comprising;

    (1) a first control unit which makes the game character change a posture of holding a sword when the position determining unit determines that the second position is adjacent to the first position;

    (2) a second control unit which makes the game character change a posture of holding the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button exceeds a predetermined time; and

    (3) a third control unit which makes the game character slash the sword when the position determining unit determines that the second position is not adjacent to the first position and when the moving time of the button is within the predetermined time.

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