Maze-based game for a gaming machine
First Claim
Patent Images
1. A game of chance for a gaming machine controlled by a processor in response to a wager, comprising:
- a basic game including a plurality of possible randomly-selected basic game outcomes, the plurality of possible basic game outcomes including a start-bonus outcome; and
a maze-based bonus game triggered by the start-bonus outcome and indicated on a visual display, the bonus game including a bonus-generating indicator movable along a plurality of different intersecting paths containing a plurality of consumable elements, the bonus-generating indicator generating an award based on a randomly-selected bonus game outcome as the bonus-generating indicator visually consumes the elements; and
at least one bonus-ending indicator movable along the plurality of different intersecting paths, said bonus game ending in response to said bonus-ending indicator intersecting said bonus-generating indicator; and
a player interface to allow a player to manually control the direction of movement of said bonus-generating indicator along the plurality of different intersecting paths;
wherein said processor determines the outcome of the bonus game and entirely controls the movement of the bonus-ending indicator along the plurality of different intersecting paths to achieve the bonus game outcome determined by said processor regardless of the directional control exerted by the player over said bonus-generating indicator through said player interface.
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Abstract
A maze-based game of chance for a gaming machine is controlled by a processor in response to a wager. The maze-based game includes an award-generating indicator movable along a plurality of different intersecting paths. The plurality of paths contain a plurality of consumable elements. The award-generating indicator generates an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements.
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Citations
44 Claims
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1. A game of chance for a gaming machine controlled by a processor in response to a wager, comprising:
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a basic game including a plurality of possible randomly-selected basic game outcomes, the plurality of possible basic game outcomes including a start-bonus outcome; and
a maze-based bonus game triggered by the start-bonus outcome and indicated on a visual display, the bonus game including a bonus-generating indicator movable along a plurality of different intersecting paths containing a plurality of consumable elements, the bonus-generating indicator generating an award based on a randomly-selected bonus game outcome as the bonus-generating indicator visually consumes the elements; and
at least one bonus-ending indicator movable along the plurality of different intersecting paths, said bonus game ending in response to said bonus-ending indicator intersecting said bonus-generating indicator; and
a player interface to allow a player to manually control the direction of movement of said bonus-generating indicator along the plurality of different intersecting paths;
wherein said processor determines the outcome of the bonus game and entirely controls the movement of the bonus-ending indicator along the plurality of different intersecting paths to achieve the bonus game outcome determined by said processor regardless of the directional control exerted by the player over said bonus-generating indicator through said player interface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game of chance for a gaming machine controlled by a processor in response to a wager, comprising:
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a basic game including a plurality of possible randomly-selected basic game outcomes, the plurality of possible basic game outcomes including a start-bonus outcome; and
a maze-based bonus game triggered by the start-bonus outcome and indicated on a visual display, the bonus game including a bonus-generating indicator movable along a plurality of different intersecting paths containing a plurality of consumable elements, the bonus-generating indicator generating an award based on a randomly-selected bonus game outcome as the bonus-generating indicator visually consumes the elements; and
at least one bonus-ending indicator movable along the plurality of different intersecting paths, said bonus game ending in response to said bonus-ending indicator intersecting said bonus-generating indicator;
wherein said processor determines the outcome of the bonus game and entirely controls the movement of both the bonus-generating indicator and the bonus-ending indicator along the plurality of different intersecting paths to achieve the bonus game outcome determined by said processor. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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- 27. A maze-based game of chance for a gaming machine controlled by a processor in response to a wager, comprising an award-generating indicator movable along a plurality of different intersecting paths containing a plurality of consumable elements, the award-generating indicator generating an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements.
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40. A method of conducting a maze-based game of chance on a processor-controlled gaming machine, comprising:
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receiving a wager;
depicting an award-generating indicator moving through a maze defined by a plurality of different intersecting paths, the plurality of paths containing a plurality of consumable elements; and
generating an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements. - View Dependent Claims (41, 42, 43, 44)
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Specification