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Real time video game uses emulation of streaming over the internet in a broadcast event

  • US 6,557,041 B2
  • Filed: 09/09/1998
  • Issued: 04/29/2003
  • Est. Priority Date: 08/24/1998
  • Status: Expired due to Term
First Claim
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1. A method of enabling a user to navigate in a continuously evolving electronic virtual environment, the method comprising:

  • providing to the user a world model of the environment;

    sending state information descriptive of a state of an object of the world model the state information including one or more dynamic actions;

    enabling the user to provide input for control of a position of the object relative to the virtual environment; and

    enabling creation and evolution of the environment from the world model, including an autonomous animation of the object, based on the one or more dynamic actions and the user input.

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