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Object modeling for computer simulation and animation

  • US 6,563,503 B1
  • Filed: 08/25/1999
  • Issued: 05/13/2003
  • Est. Priority Date: 05/07/1999
  • Status: Expired due to Term
First Claim
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1. In a home or portable video game playing system of the type including a processor programmed to play an animated game, a display, and user-manipulable controls allowing a user to interact with said play of said game, a method of providing real time computer simulation and/or animation display of at least one entity at least in part in response to said user interaction, comprising:

  • representing said entity with a data structure comprising an entity class and at least one object class, said at least one object class defining plural alternative physical characteristic-defining components corresponding to plural different physical appearances of said entity, said entity class defining at least one behavioral characteristic-defining component modeling at least one behavioral characteristic associated with said entity, said data structure further including information defining a state associated with said entity;

    reading incoming messages pertaining to skid entity; and

    executing actions based on said behavioral characteristic and said reading step to provide animated game play;

    wherein a first of said plural alternative physical characteristic-defining components defines a humanoid appearance, and a second of said plural alternative physical characteristic-defining components defines an appearance other than a humanoid appearance.

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