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Graphical control of a time-based set-up feature for a video game

  • US 6,563,523 B1
  • Filed: 10/28/1999
  • Issued: 05/13/2003
  • Est. Priority Date: 10/28/1999
  • Status: Expired due to Term
First Claim
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1. A video game, comprising:

  • an interfacing structure for receiving inputs from a player and for displaying a set-up feature having a first axis divided into time periods and a second axis indicating feature magnitudes, said set-up feature further displaying a plurality of movable symbols, each of said movable symbols corresponding to one of said time periods;

    a display for displaying visual symbols viewed by said player;

    a processor for receiving said inputs from said interfacing structure and developing display signals for displaying said visual symbols on said display, said processor monitoring time signals from a clock;

    a memory device coupled to said processor and storing at least two data sets for producing at least two different magnitudes of a certain one of said visual symbols, said processor selecting one of said at least two data sets in response to said processor monitoring a time signal corresponding to a predetermined time and further in response to positions of said movable symbols of said set-up feature.

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