Arcade game with keypad input
First Claim
Patent Images
1. An arcade game that includes a system for rewarding players that have reached a predetermined goal, comprising:
- a keypad configured to receive an alphanumeric code from a player;
a player database that receives the alphanumeric code and retrieves stored player statistics, wherein said database is stored within a memory in said arcade game;
a first memory configured to receive the stored player statistics and comprising instructions for determining whether any of the player statistics have reached a predetermined goal; and
a second memory configured to provide a reward to the player if the player statistics have reached the predetermined goal.
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Accused Products
Abstract
An arcade game that has a numeric keypad for entering telephone numbers is disclosed. After a telephone number, or other unique number is entered into the keypad, default settings for the player are retrieved from a database. The default settings can relate to the type of car driven, type of track to use or whether automatic or manual shifting is preferred. Once the play of a game has been completed, the database is updated with any new preferences selected by the player. In addition, game statistics, such as the number of miles completed, number of laps completed and best lap time are stored to the database.
95 Citations
28 Claims
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1. An arcade game that includes a system for rewarding players that have reached a predetermined goal, comprising:
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a keypad configured to receive an alphanumeric code from a player;
a player database that receives the alphanumeric code and retrieves stored player statistics, wherein said database is stored within a memory in said arcade game;
a first memory configured to receive the stored player statistics and comprising instructions for determining whether any of the player statistics have reached a predetermined goal; and
a second memory configured to provide a reward to the player if the player statistics have reached the predetermined goal. - View Dependent Claims (2, 3, 4, 5)
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6. A method in an arcade game for rewarding players that have reached a predetermined goal, comprising:
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receiving alphanumeric code from a keypad of an arcade game;
comparing the alphanumeric code against a player database to retrieve stored statistics on the player, wherein said player database is stored in a memory within said arcade game;
determining whether any of the stored statistics have reached a predetermined goal; and
providing a reward to the player if the stored statistics have reached the predetermined goal. - View Dependent Claims (7, 8, 9, 10)
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11. An arcade game, comprising:
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means for receiving alphanumeric code from a keypad of an arcade game;
means for comparing the alphanumeric code against a player database to retrieve stored statistics on the player, wherein said player database is stored within a memory in said arcade game;
means for determining whether any of the stored statistics have reached a predetermined goal; and
means for providing a reward to the player if the stored statistics have reached the predetermined goal. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. An arcade game that includes a system for rewarding players that have reached a predetermined goal, comprising:
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a keypad configured to receive an alphanumeric code from a player;
a player database that receives the alphanumeric code and retrieves stored player statistics;
a first memory configured to receive the stored player statistics and comprising instructions for determining whether any of the player statistics have reached a predetermined goal; and
a second memory configured to provide a special game feature to the player if the player statistics have reached the predetermined goal. - View Dependent Claims (20, 21, 22, 23)
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24. A method in an arcade game for rewarding players that have reached a predetermined goal, comprising:
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receiving alphanumeric code from a keypad of an arcade game;
comparing the alphanumeric code against a player database to retrieve stored statistics on the player;
determining whether any of the stored statistics have reached a predetermined goal; and
providing a special game feature to the player if the stored statistics have reached the predetermined goal. - View Dependent Claims (25, 26, 27, 28)
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Specification