Graph-based visual navigation through store environments
First Claim
1. A method of selling goods on-line, the method comprising:
- generating a virtual store environment from a real store environment, the virtual store environment comprising a plurality of nodes connected by branches, wherein each node represents an intersection in the real store environment and each branch represents a path connecting intersections in the real store environment;
displaying a map of at least a portion of the nodes and branches of the virtual store environment in a first window of a display device of a computer;
displaying a visual representation of the virtual store environment in a second window of the display device;
allowing a user to navigate through the virtual store environment by entering navigation commands via at least one input device connected to the computer;
allowing the user to select for purchase at least one item displayed in the second window; and
completing a purchase transaction on-line to transfer ownership of the selected item to the user.
3 Assignments
0 Petitions
Accused Products
Abstract
A computer system and method of operation thereof are provided that allow interactive navigation and exploration of spatial enviroments, both real and virtual. The computer system employs a data architecture comprising a network of nodes connected by branches. Each node in the network represents an intersection in the real environment that allows a user of the computer system to select which path to follow. Likewise, each branch in the network represents a path connecting physcial intersections in the real environment. The network is constructed directly from a map of the target environment. Navigation data such as image frame sequences, intersections between paths, and other related information are associated with the elements of the network. This establishes a direct relationship between locations in the environment and the data which represent them. From such an organization, the user may tour the environment, viewing the image sequences associated with each path and choosing among intersecting paths at will. The computer system of the present invention is suitable for applications such as developing training materials for complex procedures, building video games or interactive exhibits, authoring stories with multiple alternative endings, creating virtual shopping malls and virtual stores, or allowing virtual visits to remote sites (e.g., museums, historic sites, etc).
199 Citations
12 Claims
-
1. A method of selling goods on-line, the method comprising:
-
generating a virtual store environment from a real store environment, the virtual store environment comprising a plurality of nodes connected by branches, wherein each node represents an intersection in the real store environment and each branch represents a path connecting intersections in the real store environment;
displaying a map of at least a portion of the nodes and branches of the virtual store environment in a first window of a display device of a computer;
displaying a visual representation of the virtual store environment in a second window of the display device;
allowing a user to navigate through the virtual store environment by entering navigation commands via at least one input device connected to the computer;
allowing the user to select for purchase at least one item displayed in the second window; and
completing a purchase transaction on-line to transfer ownership of the selected item to the user. - View Dependent Claims (2, 3, 4)
-
-
5. A computer system for selling goods on-line, the computer system comprising:
-
a computer;
a display device connected to the computer;
one or more input devices connected to the computer; and
a computer program executing on the computer, wherein the computer program comprises computer instructions for;
generating a virtual store environment from a real store environment, the virtual store environment comprising a plurality of nodes connected by branches, wherein each node represents an intersection in the real store environment and each branch represents a path connecting intersections in the real store environment;
displaying a map of at least a portion of the nodes and branches of the virtual store environment in a first window of the display device;
displaying a visual representation of the virtual store environment in a second window of the display device;
allowing a user to navigate through the virtual store environment by entering navigation commands via at least one input device;
allowing the user to select for purchase at least one item displayed in the second window; and
completing a purchase transaction on-line to transfer ownership of the selected item to the user. - View Dependent Claims (6, 7, 8)
-
-
9. A computer-readable storage medium comprising computer instructions for:
-
generating a virtual store environment from a real store environment, the virtual store environment comprising a plurality of nodes connected by branches, wherein each node represents an intersection in the real store environment and each branch represents a path connecting intersections in the real store environment;
displaying a map of at least a portion of the nodes and branches of the virtual store environment in a first window of a display device of a computer;
displaying a visual representation of the virtual store environment in a second window of the display device;
allowing a user to navigate through the virtual store environment by entering navigation commands via at least one input device connected to the computer;
allowing the user to select for purchase at least one item displayed in the second window; and
completing a purchase transaction on-line to transfer ownership of the selected item to the user. - View Dependent Claims (10, 11, 12)
-
Specification