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Method for computing the location and orientation of an object in three dimensional space

  • US 6,580,821 B1
  • Filed: 03/30/2000
  • Issued: 06/17/2003
  • Est. Priority Date: 03/30/2000
  • Status: Expired due to Term
First Claim
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1. A method for computing the location and orientation of an object in three-dimensional space, the method comprising the steps of:

  • (a) marking a plurality of feature points on a three-dimensional model and corresponding feature points on a two-dimensional query image;

    (b) for all possible subsets of three two-dimensional feature points marked in step (a), computing the four possible three-dimensional rigid motion solutions of a set of three points in three-dimensional space such that after each of the four rigid motions, under a fixed perspective projection, the three three-dimensional points are mapped precisely to the three corresponding two-dimensional points;

    (c) for each solution found in step (b), computing an error measure derived from the errors in the projections of all three-dimensional marked points in the three-dimensional model which were not among the three points used in the solution, but which did have corresponding marked points in the two-dimensional query image;

    (d) ranking the solutions from step (c) based on the computed error measure; and

    (e) selecting the best solution based on the ranking in step (d).

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