Target shooting video game device, and method of displaying result of target shooting video game
First Claim
Patent Images
1. A shooting-type video game apparatus in which enemy characters displayed on a monitor are shot at with a model gun comprising:
- image display means for displaying on the monitor a 3-dimensional game field image which includes enemy characters;
a display device included in the model gun;
bullet display means for displaying the progress of bullets fired in succession during a time the trigger is pulled; and
enlarged image display means for enlarged display of a small area corresponding to a portion of said image at which said model gun is pointed on said display device, said enlarged image display means being activatable in response to the calculated distance between said model gun and said enemy character.
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Abstract
By making a game with greater richness in its feeling of realism, the level of (player) interest is increased. A game apparatus according to the present invention is equipped with image display means which displays on the screen of monitor a 3-dimensional game field image which includes enemy characters and display means for enlarged images which enlarges the image of the small area corresponding to the part of above-indicated image at which above-indicated model gun is pointed and displays it on liquid crystal unit of scope which is built onto model gun.
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Citations
17 Claims
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1. A shooting-type video game apparatus in which enemy characters displayed on a monitor are shot at with a model gun comprising:
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image display means for displaying on the monitor a 3-dimensional game field image which includes enemy characters;
a display device included in the model gun;
bullet display means for displaying the progress of bullets fired in succession during a time the trigger is pulled; and
enlarged image display means for enlarged display of a small area corresponding to a portion of said image at which said model gun is pointed on said display device, said enlarged image display means being activatable in response to the calculated distance between said model gun and said enemy character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
player information memory means for storing player information, said player information being an index which enables player'"'"'s play to continue; and
play continuation index calculating means for reducing this index by a specified amount with each sniping shot.
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14. The shooting-type video game apparatus according to claim 12, further comprising:
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player information memory means for storing player information, said player information being an index which enables player'"'"'s play to continue; and
play continuation index calculating means for reducing this index by a specified amount each time that the player is shot at or hit.
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15. The shooting-type video game apparatus in which enemy characters displayed on a monitor are shot at with a model gun comprising:
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image display means for displaying on the monitor a 3-dimensional game field image which includes enemy characters;
a display device included in the model gun;
enlarged image display means for enlarged display of a small area corresponding to a portion of said image at which said model gun is pointed on said display device;
bullet display means for displaying progress of bullets fired in succession during a time the trigger is pulled; and
shake preventing means having a non-responsive zone wherein small movements in the direction in which the model gun is pointed are not reflected in said enlarged image when the distance between a position in the game field corresponding to the center of the enlarged image displayed in said display device and the position of the enemy character lies within a predetermined range.
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16. A method for displaying sniping results for a shooting-type video game apparatus in which enemy characters displayed on a monitor screen are shot at with a model gun, comprising the step of:
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displaying on said monitor a 3-dimensional game field image which includes enemy characters;
displaying on a display device included in said model gun an enlarged image of a small area corresponding to a portion of said image at which said model gun is pointed in response to a calculated distance between said model gun and said enemy character; and
displaying the progress- of bullets fired in succession during a time the trigger is pulled.
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17. A shooting-type video game apparatus in which enemy characters displayed on a monitor are shot at with a model gun, comprising:
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image display means for displaying on the monitor a 3-dimensional game field image which includes enemy characters;
a display device included in the model gun;
enlarged image display means for enlarged display of a small area corresponding to the portion of said image at which said model gun is pointed on said display device;
shake preventing means having a non-responsive zone wherein small movements in the direction in which the model gun is pointed are not reflected in said enlarged image when a distance between a position in the game field corresponding to a center of the enlarged image displayed in said display device and a position of the enemy character lies within a predetermined range;
counterattack processing means for causing said enemy character to point its gun muzzle in a direction of the player; and
shot-at display means for displaying in said enlarged image the situation of player being shot at during a time that said counterattack processing means is activated.
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Specification