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Adaptive emotion and initiative generator for conversational systems

  • US 6,598,020 B1
  • Filed: 09/10/1999
  • Issued: 07/22/2003
  • Est. Priority Date: 09/10/1999
  • Status: Expired due to Term
First Claim
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1. A method for providing emotions for a conversational system, comprising the steps of:

  • representing each of a plurality of emotions as an entity wherein the emotions comprise one of a growing emotion, a dissipating emotion, and both;

    assigning attributes to said emotion entity;

    applying a system method to update a level attribute of each emotion entity responsive to one of user stimuli and internal-stimuli; and

    when a level attribute meets a specified threshold, reacting to the user stimuli and internal stimuli by notifying components subscribing to each emotion entity to take appropriate action, wherein a level attribute comprises one of an emotional level of a growing emotion that increases as a function of time and decreases upon user stimuli, an emotional level of a dissipating emotion that decreases as a function of time and increases upon user stimuli, and both.

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