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Screen space effects utilizing the alpha channel and the alpha buffer

  • US 6,603,482 B1
  • Filed: 01/31/2000
  • Issued: 08/05/2003
  • Est. Priority Date: 01/31/2000
  • Status: Expired due to Term
First Claim
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1. A method for using a graphics accelerator for screen effects in a real time simulation system, comprising the steps of:

  • (a) providing a rendering engine with an alpha channel, and a frame buffer having an alpha memory and a post processor;

    (b) storing screen effect data in the alpha memory; and

    (c) applying the screen effect data using the post processor to frame buffer color data.

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