Scoring based upon goals achieved and subjective elements
First Claim
1. A method of awarding points to a player in a game played using an electronic device that determines points awarded to each player, comprising the steps of:
- (a) enabling a player to set a goal for performance in the game;
(b) determining a number of goal-based points applied by the electronic device for determining a status of the player in the game, as a function of the player'"'"'s performance in relation to the goal set by the player; and
(c) determining subjective points applied by the electronic device in determining the status of the player in the game, as a function of the player'"'"'s performance as measured against a subjective criterion.
2 Assignments
0 Petitions
Accused Products
Abstract
A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player'"'"'s status in the game, such as whether the player advances to a next level. Subjective style points are awarded if the player performs feats of style that are not necessary tasks of the game, depend upon the type of game, and may include sliding, spinning, jumping, blocking an opponent, passing an opponent, and avoiding obstacles. Objective skill points may be combined with subjective style points and goal-based points. Alternatively, one of these three types of points may be modified as a function of one or both of the other two types of points.
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Citations
22 Claims
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1. A method of awarding points to a player in a game played using an electronic device that determines points awarded to each player, comprising the steps of:
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(a) enabling a player to set a goal for performance in the game;
(b) determining a number of goal-based points applied by the electronic device for determining a status of the player in the game, as a function of the player'"'"'s performance in relation to the goal set by the player; and
(c) determining subjective points applied by the electronic device in determining the status of the player in the game, as a function of the player'"'"'s performance as measured against a subjective criterion. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A game comprising:
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(a) a goal selector enabling a player to indicate a goal for a level of performance that the player expects to achieve during the game;
(b) a goal point counter that determines a number of goal-based points that will be awarded to the player as a function of the performance of the player in relation to achieving the goal indicated by the player; and
(c) a subjective point counter that determines a number of subjective points that are awarded to a player for performing at least one action that is not an objective task of the game.
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9. An electronic game system that enables a player to earn points at least in part as a function of successfully achieving a goal for a level of performance set by the player, comprising:
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(a) an input device that enables a player to control a simulated player in a simulated game environment;
(b) a processor coupled to the input device;
(c) a display coupled to the processor for displaying the actions of the simulated player in the simulated game environment; and
(d) a memory coupled to the processor that stores machine instructions causing the processor to;
(i) enable a player to set the goal for the level of performance in the game;
(ii) determine a number of goal-based points that will be awarded to a player in determining a status of a player in the game, as a function of a performance of a player in relation to the goal set by a player; and
(iii) determine subjective points that will be awarded to a player in determining the status of a player in the game, as a function of a style performance of a player as measured against a predetermined subjective criterion. - View Dependent Claims (10)
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11. A method of determining points awarded to a player in a game, comprising the steps of:
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(a) enabling the player to set a goal of performance in the game;
(b) awarding points to the player as a function of the player successfully performing a subjective style feat; and
(c) modifying the points that are awarded to the player in step (b) as a function of the performance of the player in relation to achieving the goal set by the player. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
(a) executing a trick; and
(b) performing the act in a manner that substantially exceeds a defined level of performance.
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Specification