Method and apparatus for dispensing prizes in a gaming system
First Claim
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1. A method for awarding at least one prize in a gaming environment having at least one gaming device, said gaming device configured to allow a player to play a game of chance, said method comprising:
- establishing an award value for said at least one prize, said award value communicable to a player;
establishing a commit value for said prize, said commit value being a maximum value payable to a vendor for said prize and not revealed to a player;
negotiating a commitment from a vendor to sell said prize for said commit value for a time period that includes at least a future time;
making said prize available for redemption pursuant to at least one triggering game event on said at least one gaming device and corresponding to said time period;
determining the occurrence of at least one redeeming event corresponding to at least one triggering game event;
purchasing said prize for said commit value from said vendor at a time that is one of concurrently with, or, subsequent to, said occurrence of said at least one redeeming event where said redeeming event and said subsequent purchasing said prize occur during said time period; and
awarding said prize to a player.
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Abstract
A method and apparatus for dispensing prizes in a gaming environment which does not require the operator of the gaming environment to maintain a large inventory of such prizes is disclosed. In general, the purchases or sale of prizes are not carried out until the prize award process to a player is carried out.
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Citations
25 Claims
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1. A method for awarding at least one prize in a gaming environment having at least one gaming device, said gaming device configured to allow a player to play a game of chance, said method comprising:
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establishing an award value for said at least one prize, said award value communicable to a player;
establishing a commit value for said prize, said commit value being a maximum value payable to a vendor for said prize and not revealed to a player;
negotiating a commitment from a vendor to sell said prize for said commit value for a time period that includes at least a future time;
making said prize available for redemption pursuant to at least one triggering game event on said at least one gaming device and corresponding to said time period;
determining the occurrence of at least one redeeming event corresponding to at least one triggering game event;
purchasing said prize for said commit value from said vendor at a time that is one of concurrently with, or, subsequent to, said occurrence of said at least one redeeming event where said redeeming event and said subsequent purchasing said prize occur during said time period; and
awarding said prize to a player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
determining the award credits associated with a player, said award credits issued pursuant to triggering game events on said gaming device;
determining whether said player is entitled to said at least one prize according to said determined award credits associated with a player;
providing to said player an option to select said at least one prize if said player is entitled to said at least one prize according to said determined prize award credits associated with said player; and
receiving from said player a prize selection, said prize selection constituting said prize redeeming event.
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11. A method for awarding at least one prize in a gaming environment having at least one gaming device, said gaming device configured to allow a player to play a game of chance, said method comprising:
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establishing an award value for said at least one prize, said award value communicable to a player;
establishing a commit value for said prize, said commit value being a maximum value payable to a vendor for said prize and not revealed to a player;
negotiating a commitment from a vendor to sell said prize for said commit value for a time period that includes at least a future time;
making said prize available for redemption pursuant to a plurality of triggering game events on said at least one gaming device and corresponding to said time period;
determining the occurrence of at least one redeeming event corresponding to said plurality of triggering game events;
purchasing said prize for said commit value from said vendor at a time that is one of concurrently with, or, subsequent to, said occurrence of said redeeming event where said redeeming event and said subsequent purchasing said prize occur during said time period; and
awarding said prize to a player. - View Dependent Claims (12, 13, 14, 15, 16)
determining the award credits associated with a player, said award credits issued pursuant to triggering game events on said gaming device;
determining whether said player is entitled to said at least one prize according to said determined award credits associated with a player;
providing to said player an option to select said at least one prize if said player is entitled to said at least one prize according to said determined prize award credits associated with said player; and
receiving from said player a prize selection, said prize selection constituting said prize redeeming event.
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13. The method of claim 11, wherein said prize comprises a vacation package including accommodations.
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14. The method of claim 11, wherein said prize comprises travel services.
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15. The method of claim 11, wherein said prize comprises tangible goods.
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16. The method of claim 11, wherein said prize redeeming event comprises a prize selection by a player.
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17. A program storage device readable by a machine, tangibly embodying a program of instructions executable by the machine to perform a method for awarding at least one prize in a gaming environment having at least one gaming device, said gaming device configured to allow a player to play a game of chance, said method comprising:
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establishing an award value for said at least one prize, said award value communicable to a player;
establishing a commit value for said prize, said commit value being a maximum value payable to a vendor for said prize and not revealed to a player;
negotiating a commitment from a vendor to sell said prize for said commit value for a time period that includes at least a future time;
making said prize available for redemption pursuant to said at least one triggering game event on said at least one gaming device and corresponding to said time period;
determining the occurrence of at least one redeeming event, said redeeming event corresponding to said at least one triggering game event;
purchasing said prize for said commit value from said vendor at a time that is one of concurrently with, or, subsequent to, said occurrence of said at least one redeeming event where said redeeming event and said subsequent purchasing said prize occur during said time period; and
awarding said prize to a player. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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24. A method for awarding at least one prize in a gaming environment having at least one gaming device, said gaming device configured to allow a player to play a game of chance, said method comprising:
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establishing an award value for said at least one prize, said award value communicable to a player;
establishing a commit value for said prize, said commit value being a maximum value payable to a vendor for said prize and not revealed to a player;
negotiating a commitment from a vendor to sell said prize for said commit value for a time period that includes at least a future time;
making said prize available for redemption pursuant to at least one triggering game event on said at least one gaming device and corresponding to said time period;
determining the award credits associated with the player, said award credits issued pursuant to triggering game events on said gaming device;
determining whether said player is entitled to said at least one prize according to said determined award credits associated with said player;
providing to said player an option to select said at least one prize if said player is entitled to said at least one prize according to said determined award credits associated with said player;
receiving from said player a prize selection, said prize selection constituting said prize redeeming event;
purchasing said prize for said commit value from said vendor at a time that is one of concurrently with, or, subsequent to, said occurrence of said at least one redeeming event where said redeeming event and said subsequent purchasing said prize occur during said time period; and
awarding said prize to the player.
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25. A method for awarding a plurality of prizes in a gaming environment having at least one gaming device, said gaming device configured to allow a player to play a game of chance, said method comprising:
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establishing an award value for each of said prizes, said award value communicable to a player;
establishing a commit value for each of said prizes, said commit value being a maximum value payable to a vendor for each of said prizes and not revealed to a player;
negotiating a commitment from a vendor to sell each of said prizes for said commit value for a time period that includes at least a future time;
making said prizes available for redemption pursuant to at least one triggering game event on said at least one gaming device and corresponding to said time period;
determining the award credits associated with the player, said award credits issued pursuant to triggering game events on said gaming device;
determining whether said player is entitled to said at least one prize according to said determined award credits associated with said player;
providing to said player an option to select said at least one prize if said player is entitled to said at least one prize according to said determined award credits associated with said player;
receiving from said player a prize selection, said prize selection constituting said prize redeeming event and establishing a selected prize;
purchasing said selected prize from said vendor at a time that is one of concurrently with, or, subsequent to, said occurrence of said at least one redeeming event where said redeeming event and said subsequent purchasing said prize occur during said time period; and
awarding said prize to the player.
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Specification