Computer game
First Claim
1. A computer game comprising game software, at least one display device, at least one user input means, and an input data set comprising dynamics data taken from at least one actual dynamic object, position data of the at least one actual dynamic object, and data relating to an environment of the at least one actual dynamic object, at least the environment data being converted into a pictorial form suitable for display on the at least one display device, and wherein the game software operates to generate a simulated user controlled dynamic object utilizing at least the dynamics data of the input data set, the input data set of the at least one actual dynamic object is used to set performance limitations of the simulated user controlled dynamic object and wherein the at least one user input means provides control signals for the simulated user controlled dynamic object to facilitate competing with the at least one actual dynamic object in the pictorial form as portrayed on the at least one display device.
3 Assignments
0 Petitions
Accused Products
Abstract
Input data comprising dynamics data taken from at least one actual dynamic vehicle, and position data of the at least one actual dynamic vehicle, and data relating to the environment of the at least one actual dynamic vehicle is acquired and at least the dynamics data is utilized by computer game software to generate a user controlled dynamic vehicle. At least the environmental data is converted into a form suitable for display on a display device. User input means provides control signals for the user controlled vehicle to facilitate competing in the same environment as the actual dynamic vehicle as reproduced on a display device before the user. More particularly, the input data is converted into a graphical form to display the at least one actual dynamic vehicle in their actual environment or as modified to accommodate the position of the at least one user controlled dynamic vehicle.
63 Citations
15 Claims
- 1. A computer game comprising game software, at least one display device, at least one user input means, and an input data set comprising dynamics data taken from at least one actual dynamic object, position data of the at least one actual dynamic object, and data relating to an environment of the at least one actual dynamic object, at least the environment data being converted into a pictorial form suitable for display on the at least one display device, and wherein the game software operates to generate a simulated user controlled dynamic object utilizing at least the dynamics data of the input data set, the input data set of the at least one actual dynamic object is used to set performance limitations of the simulated user controlled dynamic object and wherein the at least one user input means provides control signals for the simulated user controlled dynamic object to facilitate competing with the at least one actual dynamic object in the pictorial form as portrayed on the at least one display device.
Specification