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Compression of animated geometry using a hierarchical level of detail coder

  • US 6,614,428 B1
  • Filed: 06/07/1999
  • Issued: 09/02/2003
  • Est. Priority Date: 06/08/1998
  • Status: Expired due to Term
First Claim
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1. A method for compressing a series of 3D meshes representing time-dependent geometry in an animation, the method comprising:

  • converting a matrix of vertex positions into a data structure hierarchically representing the meshes in geometric levels of detail that provide geometric scalability and temporal levels of detail that provide temporal scalability;

    encoding deltas between each level of detail; and

    encoding records, wherein each record specifies information for at least one of the geometric or temporal levels of detail for reconstruction of at least part of the time-dependent geometry in the animation.

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