Game apparatus, game processing method, game execution method, and game system
First Claim
Patent Images
1. A game apparatus comprising:
- advancing means for continuing and advancing a race game involving a plurality of vehicles irrespective of whether or not players are present;
selection means for selection by a player of one of said plurality of vehicles;
control shifting means for shifting control of a selected vehicle to a player as the race game is in progress; and
control termination means for terminating control by said player when said selected vehicle has satisfied certain conditions.
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Abstract
An object is to provide a free-entry type of race game apparatus wherewith a player can join at any time. This is a race game that simulates an endurance race in which many vehicles run for a long period of time. The vehicles are continually running on the track. (ST 1), from which number a player selects any vehicle at will (ST 3) and joins the race in progress (ST 4, 5). The game is terminated on the basis either of a pass count indicating the number of cars passed (or passed by) (ST 6), or a limiting time (ST 7).
109 Citations
25 Claims
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1. A game apparatus comprising:
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advancing means for continuing and advancing a race game involving a plurality of vehicles irrespective of whether or not players are present;
selection means for selection by a player of one of said plurality of vehicles;
control shifting means for shifting control of a selected vehicle to a player as the race game is in progress; and
control termination means for terminating control by said player when said selected vehicle has satisfied certain conditions. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
a plurality of game apparatuses, each comprising;
an image processor for generating game screens; and
a communications controller that is connected to said image processor and that performs control while communicating with other equipment; and
connection means for connecting said communications controllers of said plurality of game apparatuses;
wherein each of said game apparatuses is a game apparatus according to claims 1 or 2.
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15. The game system according to claim 14, wherein said communications controllers communicate parameter information via said connection means while maintaining synchronization.
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16. The game system according to claim 14, further comprising control means for obtaining information on race conditions from at least one of said plurality of game apparatuses and determining display images;
- and an external monitor or monitors for displaying said display images determined by said control means.
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17. The game system according to claim 14, wherein each of said plurality of game apparatuses comprises a display unit for displaying information concerning race conditions.
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18. The game system according to claim 14, wherein, in said plurality of game apparatuses, each of said image processors, respectively, processes data, and each of said communications controllers, respectively, outputs processed data to the other game apparatuses, receives data processed by said other game apparatuses, and writes these data to a memory in said image processor.
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19. A recording medium in which are recorded procedures for causing processors to perform as advancing means, selection means, control shifting means, and control termination means, according to either claim 1 or 2.
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2. A game apparatus comprising:
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advancing means for automatically advancing a game, following a predetermined program, and automatically controlling a plurality of objects;
selection means for permitting a player to select one of a plurality of objects;
control shifting means for shifting control of said object selected by said player to said player as the game is in progress; and
control termination means for terminating control by said player when said selected object has satisfied certain conditions.
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20. A game processing method that perpetuates a race game, irrespective of the presence or absence of players, comprising:
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a selection step by which players select vehicles from among a plurality of vehicles during a race;
a joining step by which players join said race using said selected vehicles;
a game perpetuating step that perpetuates said race game with said plurality of vehicles that includes said selected vehicles; and
a game-termination processing step that terminates said game when said selected vehicles have satisfied prescribed conditions. - View Dependent Claims (21, 22, 23, 24, 25)
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Specification