Electronic second spin slot machine
DC CAFCFirst Claim
1. A method of operating an electronic gaming apparatus having a plurality of symbols arrayed in separate boxes of multiple symbol columns and rows on a touch screen monitor comprising the steps of:
- selecting initial symbols to be arrayed in said separate boxes of said multiple symbol columns and rows on said touch screen monitor;
displaying the initial symbols selected in an array of separate boxes of multiple symbol columns and rows on said monitor;
allowing the player to designate a chosen number, from none to all, of said initial displayed symbols for replacement by touching appropriate symbols, boxes and/or instructions on said touch screen;
selecting said chosen number of replacement symbols;
replacing said chosen number of initial symbols on said monitor with replacement symbols;
determining whether said replacement symbols and any remaining initial symbols arrayed in said separate boxes of said multiple symbol columns and rows constitute a winning combination; and
, rewarding a winning combination.
2 Assignments
Litigations
0 Petitions
Reexamination
Accused Products
Abstract
An electronic slot machine (10) and method of use which allows a player to completely replace up to all of the initial symbols displayed after the first draw in order to create, improve or even lose a winning combination. In its preferred form, the electronic slot machine of the present invention features a video monitor (10) with a plurality of separate symbol display boxes (32) arrayed in rows and columns. When the machine is activated, one or more random numbers are generated in the slot machine'"'"'s microprocessor (15) to determine which symbols are to be displayed in each of the symbol display boxes. If a suitable winning combination is not formed with the initial symbols, the player is given opportunities to select up to all of the symbol display boxes for replacement.
345 Citations
35 Claims
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1. A method of operating an electronic gaming apparatus having a plurality of symbols arrayed in separate boxes of multiple symbol columns and rows on a touch screen monitor comprising the steps of:
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selecting initial symbols to be arrayed in said separate boxes of said multiple symbol columns and rows on said touch screen monitor;
displaying the initial symbols selected in an array of separate boxes of multiple symbol columns and rows on said monitor;
allowing the player to designate a chosen number, from none to all, of said initial displayed symbols for replacement by touching appropriate symbols, boxes and/or instructions on said touch screen;
selecting said chosen number of replacement symbols;
replacing said chosen number of initial symbols on said monitor with replacement symbols;
determining whether said replacement symbols and any remaining initial symbols arrayed in said separate boxes of said multiple symbol columns and rows constitute a winning combination; and
,rewarding a winning combination. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of operating an electronic gaming apparatus having a plurality of symbols and background colors arrayed in separate boxes of multiple columns and rows on a touch screen monitor comprising the steps of:
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selecting initial symbols and initial background colors for said symbols to be so arrayed in said separate boxes of said multiple columns and rows on said touch screen monitor;
allowing the player to designate a chosen number, from none to all, of said initial symbols and initial background colors for replacement by touching appropriate symbols, boxes and/or instructions on said touch screen;
selecting said chosen number of replacement symbols and background colors;
replacing said chosen number of initial symbols and initial background colors on said monitor with replacement symbols and replacement background colors; and
,determining whether said replacement symbols and replacement background colors, together with any remaining initial symbols and initial background colors arrayed in said separate boxes of said multiple columns and rows, constitute a winning combination; and
,rewarding a winning combination. - View Dependent Claims (18)
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19. An electronic gaming apparatus comprising:
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a touch screen monitor for displaying a plurality of symbols arrayed in separate boxes of multiple symbol columns and rows;
a memory which stores a list of possible symbols to be displayed on said monitor;
a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game;
a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in separate boxes of multiple symbol columns and rows on said monitor; and
,a second switch to complete game play by allowing the player to choose for replacement from none to all of said initial symbols by touching appropriate symbols, boxes and/or instructions on said touch screen and have said microprocessor randomly select said replacement symbols from a list of possible symbols in said memory and then display on said monitor said replacement symbols together with any remaining initial symbols to create said final group of displayed symbols arrayed in separate boxes of multiple symbol columns and rows. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A method of operating an electronic gaming apparatus having a plurality of symbols arrayed in multiple symbol columns and rows on its monitor comprising the steps of:
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selecting initial symbols to be arrayed in said multiple symbol columns and rows;
displaying the initial symbols selected in an array of multiple symbol columns and rows on said monitor;
allowing the player to designate a chosen number, from one to all, of said initial displayed symbols for replacement;
selecting said chosen number of replacement symbols;
replacing said chosen number of initial symbols on said monitor with replacement symbols;
determining whether said replacement symbols and any remaining initial symbols arrayed in said multiple symbol columns and rows constitute a winning combination by assessing whether particular symbols are aligned horizontally, vertically, diagonally or in another geometric pattern which matches a predetermined winning combination; and
,rewarding a winning combination.
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31. An electronic gaming apparatus comprising:
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a touch screen monitor for displaying a plurality of symbols arrayed in multiple symbol columns and rows;
a memory which stores a list of possible symbols to be displayed on said monitor;
a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game by assessing whether particular symbols are aligned horizontally, vertically, diagonally or in another geometric pattern which matches a predetermined winning combination;
a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in multiple symbol columns and rows on said monitor; and
,a second switch to complete game play by allowing the player to choose for replacement from none to all of said initial symbols by touching appropriate symbols, boxes and/or instructions on said touch screen monitor and have said microprocessor randomly select said replacement symbols from a list of possible symbols in said memory and then display on said monitor said replacement symbols together with any remaining initial symbols to create said final group of displayed symbols arrayed in multiple symbol columns and rows.
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32. A method of operating an electronic gaming apparatus having a plurality of symbols arrayed in multiple symbol columns and rows on its monitor comprising the steps of:
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selecting initial symbols to be arrayed in said multiple symbol columns and rows;
displaying the initial symbols selected in an array of multiple symbol columns and rows on said monitor after a display of a simulated spinning motion;
designating a chosen number, from one to all, of said initial displayed symbols for replacement;
selecting said chosen number of replacement symbols;
replacing said chosen number of initial symbols on said monitor with replacement symbols after the display of a simulated spinning motion;
determining whether said replacement symbols and any remaining initial symbols arrayed in said multiple symbol columns and rows constitute a winning combination; and
,rewarding a winning combination.
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33. An electronic gaming apparatus comprising:
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a touch screen monitor for displaying a plurality of symbols arrayed in multiple symbol columns and rows;
a memory which stores a list of possible symbols to be displayed on said monitor;
a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game;
a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and, after using a simulated spinning motion, display those initial symbols arrayed in multiple symbol columns and rows on said monitor; and
,a second switch to complete game play by allowing the player to choose for replacement from none to all of said initial symbols by touching appropriate symbols, boxes and/or instructions on said touch screen and have said microprocessor randomly select said replacement symbols from a list of possible symbols in said memory and then display on said monitor, after using a simulated spinning motion, said replacement symbols together with any remaining initial symbols to create said final group of displayed symbols arrayed in multiple symbol columns and rows.
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34. A method of operating an electronic gaming apparatus having a plurality of symbols arrayed in multiple symbol columns and rows on its monitor so as to appear to be on a plurality of vertical reels comprising the steps of:
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selecting initial symbols to be arrayed in said multiple symbol columns and rows;
displaying the initial symbols selected in an array of multiple symbol columns and rows on said monitor so as to appear to be on a plurality of vertical reels;
designating a chosen number, from one to all, of said initial displayed symbols for replacement;
selecting said chosen number of replacement symbols;
replacing said chosen number of initial symbols on said monitor with replacement symbols;
determining whether said replacement symbols and any remaining initial symbols arrayed in said multiple symbol columns and rows constitute a winning combination; and
,rewarding a winning combination.
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35. An electronic gaming apparatus comprising:
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a touch screen monitor for displaying a plurality of symbols arrayed in multiple symbol columns and rows so as to appear to be on a plurality of vertical reels;
a memory which stores a list of possible symbols to be displayed on said monitor;
a microprocessor to select symbols from said memory for display on said monitor and to determine whether a final group of displayed symbols creates a winning or losing game;
a first switch to initiate game play by causing the microprocessor to select an initial set of symbols and display those initial symbols arrayed in multiple symbol columns and rows on said monitor; and
,a second switch to complete game play by allowing the player to choose for replacement from none to all of said initial symbols by touching appropriate symbols, boxes and/or instructions on said touch screen and have said microprocessor randomly select said replacement symbols from a list of possible symbols in said memory and then display on said monitor said replacement symbols together with any remaining initial symbols to create said final group of displayed symbols arrayed in multiple symbol columns and rows.
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Specification