Programmable toy and game
First Claim
Patent Images
1. A programmable device comprising:
- a body;
a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the body; and
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches, and wherein the game of skill is played by a player activating selected switches, the game being unrelated to moving the body relative to the surrounding environment, wherein the body is a representation of a vehicle having lights, and having the keypad for the game mounted on the top of the vehicle, the vehicle including an automobile chassis supported by four wheels; and
program means for controlling the game of skill using said lights.
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Accused Products
Abstract
A programmable device such as a toy or novelty item has a keyboard which can be activated by a user to set up any one or multiple different motions of the toy. Sounds and lights can be activated to coordinate with the movement. The toy can be a car or other device capable of moving in the environment. The keyboard can also be used to play a game of skill, for instance, shooting at a target.
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Citations
22 Claims
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1. A programmable device comprising:
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a body;
a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the body; and
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches, and wherein the game of skill is played by a player activating selected switches, the game being unrelated to moving the body relative to the surrounding environment,wherein the body is a representation of a vehicle having lights, and having the keypad for the game mounted on the top of the vehicle, the vehicle including an automobile chassis supported by four wheels; and
program means for controlling the game of skill using said lights. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating a programmable device comprising:
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activating a motive generator in a body for causing the body to move relative to a surrounding environment;
operating a keypad to activate a series of control switches;
energizing selectively lights on the body; and
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motive generator whereby the body is caused to move in different directions; and
in a second mode, into signals for a game of skill wherein the lights on the body react to selective operation of the switches, and wherein the game of skill includes the interaction of a player with the control switches, and a response by the microprocessor as indicated by the lights on the body causes selective different reactions with the switches, and wherein the game of skill is played by a player activating selected switches, the game being unrelated to moving the body relative to the surrounding environment, and including the activation of a light signal as part of the game to move in at least one direction over the body.- View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A programmable device comprising:
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a body;
a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the body; and
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches, and wherein the game of skill is played by a player activating selected switches, the game being unrelated to moving the body relative to the surrounding environment, andwherein the body is a representation of a train.
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18. A programmable device comprising:
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a body;
a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the body; and
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches, and wherein the game of skill is played by a player activating selected switches, the game being unrelated to moving the body relative to the surrounding environment, andwherein the body is a representation of a plane.
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19. A programmable device comprising:
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a body;
a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the body; and
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches, and wherein the game of skill is played by a player activating selected switches, the game being unrelated to moving the body relative to the surrounding environment, andwherein the body is a representation of a motorbike.
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20. A programmable device comprising:
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a automobile body;
a motor for activating a motive generator on the automobile body for causing the automobile body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the automobile body;
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator;
the directions including the motion of forward, backward, right turn, left turn and circular; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches;
wherein the automobile body includes lights, and wherein the keypad for the game is mounted on the top of the automobile body, the vehicle including an automobile chassis supported by four wheels; and
program means for controlling the game of skill using said lights.
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21. A programmable device comprising:
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a body;
a motor for activating a motive generator on the body for causing the body to move relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the body;
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the body react to selective operation of the switches;
wherein the motion of the body is not operable under remote control; and
wherein the body is a representation of a vehicle having lights, and having the keypad for the game mounted on the top of the vehicle, the vehicle including an automobile chassis supported by four wheels; and
program means for controlling the game of skill using said lights.
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22. A programmable device comprising:
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a vehicle body;
a motor for activating a motive generator on the vehicle body for causing vehicle the body to move on a surface relative to a surrounding environment;
a keypad including a series of control switches for operation by a user;
a series of lights on the vehicle body;
the switches being connected with a microprocessor for translating signals received from the switches selectively, in a first mode, into control signals for operating the motor whereby the body is caused to move in different directions according to the action of the motor on the motive generator; and
in a second mode, into signals for engaging a game of skill wherein the lights on the vehicle body react to selective operation of the switches;
the motive of the vehicle body in the first mode including tipping of the vehicle body relative to the surface; and
wherein the body is a representation of a vehicle having lights, and wherein the keypad for the game is mounted on the top of the vehicle, the vehicle including an automobile chassis supported by four wheels; and
program means for controlling the game of skill using said lights.
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Specification