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Profile-driven network gaming and prize redemption system

  • US 6,645,068 B1
  • Filed: 11/03/1999
  • Issued: 11/11/2003
  • Est. Priority Date: 11/14/1996
  • Status: Expired due to Term
First Claim
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1. A method for implementing a profile-driven network gaming system, comprising:

  • receiving at a game server from a user game apparatus a user identifier and a game identifier, said game server and said user game apparatus connected via a network connection;

    retrieving on said game server user identifier information associated with said user identifier;

    modifying at least one aspect of a computer-implemented game based on said user identifier information, wherein the act of modifying comprises any one or more of;

    modifying a cost of game credits;

    modifying a value of prize credits awarded; and

    modifying a number of prize credits awarded;

    providing at said user game apparatus said computer-implemented game as modified.

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