Profile-driven network gaming and prize redemption system
First Claim
1. A method for implementing a profile-driven network gaming system, comprising:
- receiving at a game server from a user game apparatus a user identifier and a game identifier, said game server and said user game apparatus connected via a network connection;
retrieving on said game server user identifier information associated with said user identifier;
modifying at least one aspect of a computer-implemented game based on said user identifier information, wherein the act of modifying comprises any one or more of;
modifying a cost of game credits;
modifying a value of prize credits awarded; and
modifying a number of prize credits awarded;
providing at said user game apparatus said computer-implemented game as modified.
8 Assignments
0 Petitions
Accused Products
Abstract
A method and article of manufacture are provided for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user'"'"'s experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
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Citations
18 Claims
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1. A method for implementing a profile-driven network gaming system, comprising:
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receiving at a game server from a user game apparatus a user identifier and a game identifier, said game server and said user game apparatus connected via a network connection;
retrieving on said game server user identifier information associated with said user identifier;
modifying at least one aspect of a computer-implemented game based on said user identifier information, wherein the act of modifying comprises any one or more of;
modifying a cost of game credits;
modifying a value of prize credits awarded; and
modifying a number of prize credits awarded;
providing at said user game apparatus said computer-implemented game as modified. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
precluding play of at least one portion of said computer-implemented game based on at least one of said user identifier, said game identifier, and said user identifier information.
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3. A method as recited in claim 2 wherein the play of the at least one portion of the computer-implemented game is precluded based on regulations in a geographic location in which the user resides and at least one of said user identifier, and said user identifier information.
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4. A method as recited in claim 1 wherein the user is awarded at least one prize credit based on the outcome of said computer-implemented game.
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5. A method as recited in claim 4 wherein said at least one prize credit corresponds to a specific prize that is determined based on at least one of said user identifier, said game identifier, and said user identifier information.
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6. A method as recited in claim 4 wherein a number of the prize credits awarded is based on at least one of said user identifier, said game identifier, and said user identifier information.
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7. A method as recited in claim 4 wherein a value of the prize credits awarded is based on at least one of said user identifier, said game identifier, and said user identifier information.
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8. A method as recited in claim 1 and further comprising:
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advertising during play of said computer-implemented game;
wherein said advertising is based on at least one of said user identifier, said game identifier, and said user identifier information.
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9. The method as recited in claim 1 and further comprising:
modifying a category of prizes awarded.
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10. A computer readable medium including program instructions for implementing a profile-driven network gaming system, comprising:
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a code segment that receives at a game server from a user game apparatus a user identifier and a game identifier, said game server and said user game apparatus connecting via a network connection;
a code segment that retrieves on said game server user identifier information associated with said user identifier;
a code segment that modifies at least one aspect of a computer-implemented game based on said user identifier information, wherein said at least one aspect comprises one or more of;
a cost of game credits;
a value of prize credits awarded; and
a number of prize credits awarded; and
a code segment that provides at said user game apparatus said computer-implemented game as modified. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
a code segment that precludes play of at least one portion of said computer-implemented game based on at least one of said user identifier, said game identifier, and said user identifier information.
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12. A computer readable medium including program instructions for implementing a profile-driven network gaming system as recited in claim 11 wherein the play of the at least one portion of the computer-implemented game is precluded based on regulations in a geographic location in which the user resides and at least one of said user identifier, and said user identifier information.
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13. A computer readable medium including program instructions for implementing a profile-driven network gaming system as recited in claim 10 wherein the user is awarded at least one prize credit based on the outcome of said computer-implemented game.
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14. A computer readable medium including program instructions as recited in claim 13 wherein said at least one prize credit corresponds to a specific prize that is determined based on at least one of said user identifier, said game identifier, and said user identifier information.
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15. A computer readable medium including program instructions for implementing a profile-driven network gaming system as recited in claim 13 wherein a number of the prize credits awarded is based on at least one of said user identifier, said game identifier, and said user identifier information.
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16. A computer readable medium including program instructions for implementing a profile-driven network gaming system as recited in claim 13 wherein a value of the prize credits awarded is based on at least one of said user identifier, said game identifier, and said user identifier information.
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17. A computer as recited in claim 10 and further comprising:
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a code segment that advertises during play of said computer-implemented game; and
wherein the advertising is based on at least one of said user identifier, said game identifier, and said user identifier information.
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18. A computer readable medium including program instructions as recited in claim 10, wherein said at least one aspect comprises a category of prizes awarded.
Specification