Cashless time gaming
First Claim
1. A method for enabling a patron to play a game that includes a wager on a gaming machine, comprising the steps of:
- activating a game session on the gaming machine with a credit of playing time, the game session lasting an amount of time determined by the credit of playing time;
enabling successive games to be triggered during the game session at a pace;
determining an amount of the wager for each game played during the game session as a function of an elapsed time since a triggering of a previous game played during the game session.
3 Assignments
0 Petitions
Accused Products
Abstract
A player in a casino may purchase an amount of playing time and then play as quickly as he likes on gaming machines during that period of time. The player may try his luck against a frantic rhythm with minimum return on each game or at a slower-pace rhythm with a higher return on each game. When the player actuates a cash-out signal, the time clock is frozen; the player may then choose to continue playing on another machine or return to the same machine at any other time. The game outcome is adjusted in accordance with the speed at which the game is played. The games may also be automatically triggered following a manual arming by the player. When the rhythm is slow, standby time may be used to entertain the player.
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Citations
47 Claims
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1. A method for enabling a patron to play a game that includes a wager on a gaming machine, comprising the steps of:
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activating a game session on the gaming machine with a credit of playing time, the game session lasting an amount of time determined by the credit of playing time;
enabling successive games to be triggered during the game session at a pace;
determining an amount of the wager for each game played during the game session as a function of an elapsed time since a triggering of a previous game played during the game session. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for a patron to wager on gaming machines, comprising the step of:
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activating a game session at a gaming machine with a credit of playing time, the game session lasting an amount of time determined by the credit of playing time;
triggering each game by an external event selected by the patron;
determining a wager amount debited for each game as a function of a time elapsed since a triggering of a previous game during the game session. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
a sound detected by a microphone coupled to or integrated in the gaming machine;
an image captured by a video camera coupled to or integrated in the gaming machine;
music, sound or speech streamed on the gaming machine;
movie or video content streamed on the gaming machine, and the game played on the gaming machine.
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21. The method of claim 20, further comprising the step of enabling the patron to select a triggering scheme of the processed signal selected from at least one of:
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a level threshold;
a frequency band;
a level threshold in a frequency band, and a result of applying the processed signal to a mathematical function.
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22. The method of claim 18, wherein the credit of playing time is controlled by a down-counting timer and wherein the method further includes ending the game session when the down-counting timer reaches a predetermined value.
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23. The method of claim 22, wherein the predetermined value is zero.
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24. The method of claim 18, wherein the credit of playing time is managed by an up-counting timer and wherein the method further includes ending the game session when the up-counting timer reaches a predetermined value.
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25. The method of claim 18, wherein a prize outcome for winnings is a function of the wager amount.
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26. The method of claim 18, wherein a prize outcome for winnings is a function of a time elapsed since the previous game during the game session.
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27. The method of claim 18, further comprising crediting winnings of the patron on a separate meter.
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28. The method of claim 18, wherein the game session terminates when the credit of playing time is exhausted.
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29. The method of claim 18, wherein the game session terminates when the credit of playing time reaches a predetermined level.
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30. The method of claim 18, wherein the wager amount for a first game following activation of the game session is a predetermined amount.
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31. The method of claim 18, wherein any remaining credit of playing time is frozen when the patron actuates the cash-out event.
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32. The method of claim 31, further comprising, following actuation of the cash-out event, a step of resuming the game session using the remaining credit of playing time.
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33. The method of claim 18, further comprising an initial step of dispensing to the patron an ID instrument associated with the amount of playing time purchased by the patron, the ID instrument being submitted to the gaming machine to activate the game session.
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34. A system for controlling gaming sessions to enable a patron to play wager games for a predetermined amount of time, comprising:
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at least one gaming machine;
a timer associated with each game session, the timer having a predetermined clock interval;
means to pre-set the timer to a predetermined value and to start the timer;
means to trigger the start of a game;
means to measure a time elapsed since a last game played, and processing means to adjust a wager amount as a function of a time elapsed since the last game. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
a communication network;
at least one gaming machine coupled to the communication network;
a central system coupled to the communication network, the down-counting timer associated with each game session being located at the central system.
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40. The system of claim 34, further comprising:
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a communication network;
at least one gaming machine coupled to the communication network;
a central system coupled to the communication network, the central system comprising means for metering winnings associated with each game session.
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41. The system of claim 34, further comprising means to stop the timer.
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42. The system of claim 34, further comprising:
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means to activate a cash-out event that halts the game session;
means to resume the game session.
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43. The system of claim 42, wherein the cash-out activating means includes means for freezing the timer upon the occurrence of the cash-out event.
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44. The system of claim 34 wherein the timer is a down-counting timer.
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45. The system of claim 34, wherein the timer is an up-counting timer.
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46. The system of claim 34, further comprising:
peer-to-peer computer means to enable each of the at least one gaming machines to transfer, upon request from a requesting one of the at least one gaming machines, a frozen timer associated with a gaming session of a gaming machine on which the cash-out event has been activated to the requesting gaming machine, thereby allowing the patron resumes the game session on the requesting gaming machine.
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47. The system of claim 34, wherein the timer associated with each game session is mirrored on at least one other gaming machine.
Specification