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Driving game with assist and training modes

  • US 6,652,376 B1
  • Filed: 02/15/2000
  • Issued: 11/25/2003
  • Est. Priority Date: 02/15/1999
  • Status: Expired due to Fees
First Claim
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1. A game device for moving a vehicle along a traveling line in a virtual three-dimensional space pursuant to operations from a player and generating images of a driving state of such vehicle, comprising:

  • mode provision means for providing to the player a plurality of driving modes being selectably applicable to said vehicle and having mutually different driving characteristics of said vehicle upon moving said vehicle;

    selection means for enabling said player to select a desired driving mode from said plurality of driving modes; and

    game execution means for executing a game relating to a movement of said vehicle in the desired driving mode selected by said player, wherein said plurality of driving modes includes a training mode having an indication function for indicating the driving state upon said player virtually driving said vehicle, wherein said indication function indicates to the player a brake timing by altering a display mode of said traveling line, and wherein said game execution means exhibits said indication function by including;

    means for comparing successive blocks of speed data of reference data with a speed of said vehicle driven by said player and, when a comparative result shows that said speed data at a block of said reference data is greater than said speed of said vehicle, altering brake data of the block to zero as an alteration result so that said brake data is not applied when said vehicle reaches the block, and when the comparative result is not greater than said speed of said vehicle, not altering said brake data of the block as the alteration result, and means for altering the display mode of said traveling line pursuant to the alteration result.

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