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Video simulation system for calculating distance between characters and applying polygon to polygon plane

  • US 6,657,627 B1
  • Filed: 02/09/1998
  • Issued: 12/02/2003
  • Est. Priority Date: 02/18/1997
  • Status: Expired due to Term
First Claim
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1. A method of calculating a distance between a moving character displayed in a pseudo-three-dimensional space on a display monitor screen and a fixed character comprising blocks, each of said blocks being comprised of triangular polygons displayed in the pseudo-three-dimensional space on the display monitor screen, comprising the steps of:

  • identifying a one of said blocks which confronts said moving character;

    identifying a one of said triangular polygons containing a point of planar coordinates representing the position of the moving character from among ones of said triangular polygons forming said one of said blocks, including the sub-steps of;

    identifying a triangular polygon which satisfies the conditions of;

    s≧

    0 t≧

    0 and s+t≦

    1 in a mathematical expression p=(s×

    a)+(t×

    b) where;

    p represents a vector directed from a reference vertex of the triangular polygon toward said point of planar coordinates contained in said polygon, a and b represent respective vectors directed from a reference vertex of the triangular polygon toward respective other vertexes of the triangular polygon, and s and t represent respective coefficients of the vectors a and b; and

    calculating a distance between said moving character and the triangular polygon which has been identified.

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