Electronic game method and apparatus in which a message is fortuitously passed between participating entities
First Claim
1. A game apparatus in which a message is passed between a plurality of participating entities, comprising:
- a server containing a list of participants;
a bottle controlled by each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
an entry mechanism for originating a message and storing the message in one of the bottles;
a transfer mechanism which transfers a message stored in a first bottle to the server; and
a selector in the server that selects a participant from the participant list and sends the message received from the first bottle to the bottle controlled by the selected participant wherein the selector in the server selects a participant from the participant list based on message rating information entered by participants.
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0 Petitions
Accused Products
Abstract
A message generated by an originator participant is entered into a “bottle” that passes the message from participant to participant. The bottle may be a hand-held device that is capable of directly communicating with another such device. When the originator is located close enough to another participant who also has such a hand-held device, the devices communicate and the message is passed from the originator to the other participant. The bottle may be a hand-held device that is capable of communicating with a central base station, such as a pager or cell phone or a computer that communicates with the base station via the Internet. When the originator enters a message into the device, a program at the base station selects a participant from the list to receive the message and the message is sent to the other participant. The selection of a participant to receive a message can be random, based on geographical areas, virtual geographic areas or other criteria such as whether the hand-held device is activated when an attempt is made to transfer a message.
120 Citations
46 Claims
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1. A game apparatus in which a message is passed between a plurality of participating entities, comprising:
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a server containing a list of participants;
a bottle controlled by each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
an entry mechanism for originating a message and storing the message in one of the bottles;
a transfer mechanism which transfers a message stored in a first bottle to the server; and
a selector in the server that selects a participant from the participant list and sends the message received from the first bottle to the bottle controlled by the selected participant wherein the selector in the server selects a participant from the participant list based on message rating information entered by participants.
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2. A method for playing a game in which a message is passed between a plurality of participating entities, comprising:
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(a) creating a server containing a list of participants;
(b) providing a bottle to each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
(c) originating a message and storing the message in one of the bottles;
(d) using a transfer mechanism to transfer a message stored in a first bottle to the server; and
(e) using the server to select a participant from the participant list and send the message received from the first bottle to the bottle controlled by the selected participant wherein the server selects a participant from the participant list based on message rating information entered by participants.
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3. A computer program product for playing a game in which a message is passed between a plurality of participating entities, the computer program product comprising a computer usable medium having computer readable program code thereon, including:
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program code in a server for creating a list of participants;
program code for providing a bottle to each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
program code for originating a message and storing the message in one of the bottles;
program code for using a transfer mechanism to transfer a message stored in a first bottle to the server; and
program code in the server for selecting a participant from the participant list in accordance with criteria determined solely by the server and sending the message received from the first bottle to the bottle controlled by the selected participant.
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4. A computer data signal embodied in a carrier wave for playing a game in which a message is passed between a plurality of participating entities, the computer data signal comprising:
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program code in a server for creating a list of participants;
program code for providing a bottle to each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
program code for originating a message and storing the message in one of the bottles;
program code for using a transfer mechanism to transfer a message stored in a first bottle to the server; and
program code in the server for selecting a participant from the participant list in accordance with criteria determined solely by the server and sending the message received from the first bottle to the bottle controlled by the selected participant.
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5. A game apparatus in which a message is passed between a plurality of participating entities, comprising:
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a mobile bottle controlled by each participating entity, the bottle having a storage for storing a message and a wireless transceiver establishing a temporary transmission link with other bottles that are transiently located within a predetermined broadcast area;
an entry mechanism for originating a message and storing the message in one of the bottles; and
a transfer mechanism in each bottle which transfers a message received from a first other bottle and stored in that bottle to a second other bottle when a temporary transmission link between that bottle and the second other bottle occurs so that the message is passed fortuitously from bottle to bottle. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13)
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14. A game apparatus in which a message is passed between a plurality of participating entities, comprising:
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a server containing a list of participants;
a bottle controlled by each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
an entry mechanism for originating a message and storing the message in one of the bottles;
a transfer mechanism which transfers a message stored in a first bottle to the server; and
a selector in the server that selects a participant from the participant list in accordance with criteria determined solely by the server and sends the message received from the first bottle to the bottle controlled by the selected participant. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method for playing a game in which a message is passed between a plurality of participating entities, comprising:
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(a) providing each participating entity with a mobile bottle controlled by the participating entity;
(b) using a wireless transceiver in each bottle to establish a temporary transmission link with other bottles that are transiently located within a predetermined broadcast area;
(c) originating a message and storing the message in one of the bottles; and
(d) transferring a message received from a first other bottle and stored in a bottle to a second other bottle when a temporary transmission link between that bottle and the second other bottle occurs so that the message is passed fortuitously from bottle to bottle. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33)
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34. A method for playing a game in which a message is passed between a plurality of participating entities, comprising:
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(a) creating a server containing a list of participants;
(b) providing a bottle to each participating entity, the bottle having a storage for storing a message and a mechanism for establishing a temporary transmission link with the server;
(c) originating a message and storing the message in one of the bottles;
(d) using a transfer mechanism to transfer a message stored in a first bottle to the server; and
(e) using the server to select a participant from the participant list in accordance with criteria determined solely by the server and send the message received from the first bottle to the bottle controlled by the selected participant. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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Specification