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Z-texturing

  • US 6,664,958 B1
  • Filed: 11/28/2000
  • Issued: 12/16/2003
  • Est. Priority Date: 08/23/2000
  • Status: Active Grant
First Claim
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1. A method of producing a 3D image comprising:

  • (a) applying texture coordinates to a texture mapper;

    (b) using the texture mapper to resample a stored z texture map based on the texture coordinates;

    (c) performing a depth blending in screen or eye space based at least in part on the accessed stored z texture map to specify data for depth buffering; and

    (d) rendering an image based at least in pan on the depth buffered data.

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