Game device
First Claim
1. A game device for displaying objects and specified words attached to the objects on a display screen, and for controlling a game to progress according to an input speed and accuracy of typing by a player for the specified words, in accordance with execution and controlling of a program, the game device comprising:
- control means for executing the program;
geometry calculating means for performing co-ordinate conversions of a plurality of polygons constituting an object; and
rendering processing means for converting three-dimensional co-ordinates of the plurality of polygons constituting said object, as generated by said geometry calculating means, to two-dimensional co-ordinates and generating a display image of the object, wherein the geometry calculating means generates an operation instruction display region polygon, which corresponds to said object, has a display priority higher than that of polygons constituting the object and is controlled to move with a predetermined relation to the movement of displayed coordinate positions of the object according to the program executed and controlled by said control means, and wherein the rendering processing means generates a display image for displaying the operation instruction display region polygon together with the object according to the display priority of the generated operation instruction display region polygon, and displays a specified word prompting a player to input typing of the specified word on said operation instruction display region polygon.
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Accused Products
Abstract
A game device is provided for executing a game involving competition of typing skills wherein specified words that are required to be input are not fixed with respect to game characters, in other words, displayed enemies. The game device includes control means for executing a program; geometry calculating means for performing co-ordinate conversions for a plurality of polygons constituting enemy characters; and rendering processing means for generating display images by converting the three-dimensional co-ordinates generated by said geometry calculating means into two-dimensional co-ordinates. A characteristic feature is that, according to the program executed and controlled by said control means, a word box corresponding to an enemy character is generated and a specified word prompting a typing input by a player is displayed in said word box.
89 Citations
20 Claims
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1. A game device for displaying objects and specified words attached to the objects on a display screen, and for controlling a game to progress according to an input speed and accuracy of typing by a player for the specified words, in accordance with execution and controlling of a program, the game device comprising:
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control means for executing the program;
geometry calculating means for performing co-ordinate conversions of a plurality of polygons constituting an object; and
rendering processing means for converting three-dimensional co-ordinates of the plurality of polygons constituting said object, as generated by said geometry calculating means, to two-dimensional co-ordinates and generating a display image of the object, wherein the geometry calculating means generates an operation instruction display region polygon, which corresponds to said object, has a display priority higher than that of polygons constituting the object and is controlled to move with a predetermined relation to the movement of displayed coordinate positions of the object according to the program executed and controlled by said control means, and wherein the rendering processing means generates a display image for displaying the operation instruction display region polygon together with the object according to the display priority of the generated operation instruction display region polygon, and displays a specified word prompting a player to input typing of the specified word on said operation instruction display region polygon. - View Dependent Claims (2, 3, 4, 5)
wherein if display positions of a plurality of objects are overlapping, then the display priorities in the depth direction of the plurality of operation instruction display region polygons corresponding respectively to said plurality of objects are set higher than the display priorities in the depth direction of said plurality of objects, according to the program executed and controlled by said control means, and the display positions of said plurality of operation instruction display region polygons are controlled in such a manner that they do not overlap mutually beyond a prescribed amount. -
3. The game device according to claim 1,
wherein when said operation instruction display region polygon is controlled to move with the predetermined relation to the movement of displayed coordinate positions of the object, then in cases where the corresponding object moves in a non-linear fashion, a corresponding operation instruction display region polygon is controlled in such a manner that it moves along a linear path of travel linking a movement start position and a movement end position of said object. -
4. The game device according to claim 1,
wherein alphabetical characters indicating reading of specified words displayed in said operation instruction display region polygons are appended thereto, said control means determines a match thereof with alphabetical characters input by a player, and if said match meets prescribed conditions, then prescribed changes are applied to a display of the object corresponding to said operation instruction display region polygon, according to the program executed and controlled by said control means. -
5. The game device according to claim 4,
wherein said prescribed conditions are cases where the typing input is correct for an individual specified word, or for each character of the alphabetical characters indicating the reading of said specified word.
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6. A game device for controlling a game to progress according to an input speed and accuracy of typing by a player for specified words, the game device comprising:
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control means for executing a program; and
display means for displaying a plurality of objects and specified words attached to each of the plurality of objects to promote a player to input typing of the specified words, wherein said control means performs control in such a manner that, when the player input a first alphabetical character of the alphabetical characters indicating the reading of any one of the specified words attached to each of the plurality of objects, the object to which a specified word corresponding to the input first character is identified as an attack object, and subsequent typing input is considered as valid only with respect to the specified word of the operation instruction display region polygon corresponding to said identified object. - View Dependent Claims (19)
wherein the respective first alphabetical characters of the alphabetical characters indicating readings of the specified words displayed on the operation instruction display region polygons corresponding to the respective plurality of object display images, are mutually different.
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7. A game device for controlling a game to progress according to an input speed and accuracy of typing by a player for specified words, the game device comprising:
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control means for executing a program; and
display means for displaying a specified word to promote a player to input typing of the specified word, wherein the displayed, specified word is attached with alphabetical characters indicating the reading of the specified word, and if alphabetical characters input by the user correspond any one of different combinations of alphabetical characters indicating the reading of the specified word, the input made polygon is controlled in such a manner that it moves along a linear path of travel linking a movement start position and a movement end position of said object. - View Dependent Claims (8, 9)
wherein a table of difficulty level numbers corresponding to kana characters is provided, and the difficulty level of said specified word is taken as a number given by summing the difficulty level numbers corresponding to the respective kana characters which form the reading of the specified word, according to the program executed and controlled by said control means. -
9. The game device according to claim 8,
wherein in development of the game, if the typing input made by the player with respect to a specified word having a reading of a first difficulty level number is correct, then the specified word displayed subsequently is selected at random from a group of specified words having a difficulty level number that is not smaller than said first difficulty level number.
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10. A storage medium storing a program to be executed in a game device for controlling a game to progress according to an input speed and accuracy of typing by a player for specified words, wherein in accordance with the execution of the program, control means controls in such a manner that
an operation instruction display region polygon corresponding to an object is generated; -
a specified word prompting the player to input typing of the specified word is displayed on the operation instruction display region polygon;
said operation instruction display region polygon is set to have a display priority higher than that of polygons constituting the object, and is controlled to move with a predetermined relation to movement of displayed coordinate positions of the object according to the program executed and controlled by said control means;
a displaying image is generated for displaying the operation instruction display region polygon together with the object according to the display priority of the generated operation instruction display region polygon; and
a specified word prompting a player to input typing of the specified word is displayed on the operation instruction display region polygon. - View Dependent Claims (11, 12, 13, 15)
wherein the program is executed and controlled by said control means performs control in such a manner that, if display positions of a plurality of objects are overlapping then the display priorities in the depth direction of the plurality of operation instruction display region polygons corresponding respectively to said plurality of objects are set higher than the display priorities in the depth direction of said plurality of objects, and the display positions of said plurality of operation instruction display region polygons are controlled in such a manner that they do not overlap mutually beyond a prescribed amount. -
12. The storage medium storing a program according to claim 10,
wherein the program is executed to control in such a manner that when said operation instruction display region polygon is controlled to move with the predetermined relation to the movement of displayed coordinate positions of the object, then in cases where the corresponding object moves in a non-linear fashion, a corresponding operation instruction display region polygon is controlled in such a manner that it moves along a linear path of travel linking a movement start position and a movement end position of said object. -
13. The storage medium storing a program according to claim 10,
wherein alphabetical characters indicating reading of specified words displayed in said operation instruction display region polygons are appended thereto, said control means determines a match thereof with the alphabetical characters input by a player, and if said match meets prescribed conditions, then the program executed and controlled by said control means applies prescribed changes to display of the object corresponding to said operation instruction display region polygon. -
15. The storage medium storing a program according to claim 13,
wherein said prescribed conditions are cases where the typing input is correct for an individual specified word, or for each character of the alphabetical characters indicating the reading of said specified word.
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14. A storage medium storing a program to be executed by control means in a game device in which a game progresses according to an input speed and accuracy of typing by a player for specified words,
wherein a plurality of objects and specified words attached to corresponding one of the plurality of objects are displayed in accordance with the execution of the program by the control means, and wherein when a first alphabetical character of the alphabetical characters indicating the reading of a displayed, specified word, an object to which the displayed, specified word is attached is identified as an attack object, and subsequent typing input is considered as valid only with respect to the specified word of the operation instruction display region polygon corresponding to said identified object.
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16. A storage medium storing a program to be executed by control means in a game device in which a game progresses according to an input speed and accuracy of typing by a player for specified words,
wherein an object and a specified word attached to the object for promoting a player to input typing of the specified word are displayed in accordance with the execution of the program by the control means, and wherein the displayed, specified word is attached with alphabetical characters indicating the reading of the specified word, if alphabetical characters input by the player corresponds to any of different combinations of alphabetical characters indicating the reading of the specified word, the alphabetical characters input by the player and the alphabetical characters indicating the reading of the specified word are judged to be matching, and when a same specified word is displayed in an operation instruction display region polygon at a subsequent juncture, the alphabetical characters input by said player are set as the alphabetical characters indicating the reading of said specified word.
Specification