Gaming device having an indicator selection with probability-based outcome
First Claim
1. A gaming device comprising:
- a primary game including a plurality of selectable indicators, and an independent award probability associated with each of said selectable indicators;
a display device which displays the selectable indicators; and
a processor for communicating with said display device, activating a plurality of said indicators for selection when a player makes a wager, independently determining if an award is associated with each selected indicator after said selected indicator is selected and based on the independent award probability associated with said selected indicator, and providing a player any award associated with each selected indicator.
1 Assignment
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Accused Products
Abstract
A gaming device which presents a plurality of indicators to the player. Each indicator may be a success indicator or a failure indicator based on a pre-determined probability. Upon or prior to the selection of the indicator, the processor in the gaming device determines, based on that probability, if the indicator is a success indicator or a failure indicator. When a player selects an indicator, the gaming device displays if the selected indicator is a failure indicator or a success indicator and a value associated with the success indicator. In one embodiment, the player selects indicators until the player selects all of the success indicators or the player selects a failure indicator. Accordingly, based on chance and the pre-determined probability, a game may include all success indicators and no failure indicators to increase player excitement and enjoyment.
239 Citations
33 Claims
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1. A gaming device comprising:
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a primary game including a plurality of selectable indicators, and an independent award probability associated with each of said selectable indicators;
a display device which displays the selectable indicators; and
a processor for communicating with said display device, activating a plurality of said indicators for selection when a player makes a wager, independently determining if an award is associated with each selected indicator after said selected indicator is selected and based on the independent award probability associated with said selected indicator, and providing a player any award associated with each selected indicator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming device comprising:
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primary game including a plurality of selectable indicators and an independent award probability associated with each of said selectable indicators;
a display device which displays the selectable indicators; and
a processor for communicating with said display device, activating a plurality of said indicators for selection when a player makes a wager, independently determining if an award is associated with a plurality of the selectable indicators before the selectable indicators are selected and based on the independent award probabilities associated with said selectable indicators, and providing a player any award associated with each selectable indicator after said selectable indicator is selected. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A gaming device comprising:
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primary game including a plurality of player selectable indicators, each of said selectable indicators being a success indicator or a failure indicator, and an independent probability of success associated with each of said selectable indicators;
a display device for displaying said selectable indicators;
a selector for enabling a player to select said selectable indicators; and
a processor for communicating with said display device and said selector, independently determining if each selected indicator is a success indicator or a failure indicator after a player selects said selected indicator and based on the independent probability of success associated with said selected indicator, and providing an award, if any, to said player for based on the number of selected indicators which are success indicators. - View Dependent Claims (18, 19, 20, 21)
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22. A gaming device comprising:
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a primary game including a plurality of player selectable indicators, each said selectable indicator being a success indicator or a failure indicator, and an independent probability of success associated with each of said selectable indicators;
a display device for displaying said selectable indicators;
a selector for enabling a player to select said selectable indicators; and
a processor for communicating with said display device and said selector, independently determining if each selectable indicator is a success indicator or a failure indicator before a player selects said selectable indicators and based on the independent probabilities of success associated with said selectable indicators and providing an said award, if any, to said player based on the number of selected indicators which are selected by the player and are success indicators. - View Dependent Claims (23, 24, 25, 26)
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27. A gaming device comprising:
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at least one memory device;
a display device;
a processor connected to the memory device and the display device;
a plurality of instructions stored in the memory device, said instructions for causing the processor and display device to;
(a) initiate a primary game upon a wager by the player on the primary game;
(b) display a plurality of player selectable indicators;
(c) enable a player to select one of said selectable indicators;
(d) independently determine if an award is associated with the selected indicator based on an independent award probability associated with said selected indicator;
(e) display the award, if any, associated with said selected indicator;
(f) repeat steps (c) to (e) until an award is not associated with one of the selected indicators or until the player has selected all of the selectable indicators; and
(g) end the primary game. - View Dependent Claims (28, 29)
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30. A method for providing a primary game in a gaming device, said method comprising the steps of:
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(a) displaying a plurality of selectable indicators to a player upon a wager by the player, each said selectable indicator having a pre-determined probability of being a success indicator or a failure indicator;
(b) enabling the player to select one of said selectable indicators;
(c) independently determining if said selected indicator is a success indicator or failure indicator based on the pre-determined probability associated with said selected indicator after the player selects said selected indicator;
(d) displaying if the selected indicator is a success indicator or failure indicator;
(e) repeating steps (b) to (d) until the player selects all of the selectable indicators or the player selects a selectable indicator which is a failure indicator; and
(f) providing the player with an award selected indicators which are success indicators.
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31. A method for providing a primary game in a gaming device, said method comprising the steps of:
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(a) displaying a plurality of selectable indicators to a player upon a wager by the player, each said selectable indicator having a pre-determined probability of being a success indicator or a failure indicator;
(b) enabling the player to select one of said selectable indicators;
(c) independently determining if said selected indicator is a success indicator or failure indicator based on the pre-determined probability associated with said selected indicator after the player selects said selected indicator;
(d) displaying if the selected indicator is a success indicator or failure indicator;
(e) repeating steps (b) to (d) until the player selects all of the selectable indicators or the player selects an indicator which is a failure indicator; and
(f) providing the player with an award if the player selects at least a predetermined number of indicators which are success indicators.
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32. A method for providing a primary game in a gaming device, said method comprising the steps of:
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(a) displaying a plurality of selectable indicators to a player upon a wager by a player, each said selectable indicator having a pre-determined probability of being a success indicator or a failure indicator;
(b) independently determining if each said selectable indicator is a success indicator or failure indicator based on the pre-determined probability associated with said selectable indicators before the player selects said selectable indicators;
(c) enabling the player to select one of said selectable indicators;
(d) displaying if the selected indicator is a success indicator or failure indicator;
(e) repeating steps (c) to (d) until the player selects all of the selectable indicators; and
(f) providing the player with any awards associated with the selected indicators which are success indicators.
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33. A method for providing a primary game in a gaming device, said method comprising the steps of:
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(a) displaying a plurality of selectable indicators to a player upon a wager by the player, each said selectable indicator having a pre-determined probability of being a success indicator or a failure indicator;
(b) independently determining if each said selectable indicator is a success indicator or failure indicator based on the pre-determined probability associated with said selectable indicators before the player selects said selectable indicators;
(c) enabling the player to select one of said selectable indicators;
(d) displaying if the selected indicator is a success indicator or failure indicator;
(e) repeating steps (c) to (d) until the player selects all of the selectable indicators; and
(f) providing the player with an award if the player selects at least a predetermined number of selectable indicators which are success indicators.
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Specification