Video game system
First Claim
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1. A video game system for playing a video game of a type that provides physical sensations to a player, said video game system comprising:
- a video game machine comprising a counter, and a processor that executes a video game program stored in a video game program storage medium to generate game images displayed on a display;
a hand-held player controller connected to said video game machine and operable by a player to generate video game control signals for the video game program; and
a vibration source arranged to vibrate a housing of said hand-held player controller, wherein, during execution of the video game program by said processor, said counter is loaded with an initial value in accordance with vibration generating conditions detected during playing of the video game, and wherein said vibration source is controlled based on an on/off pattern produced from the counting of said counter so that the housing of said hand-held player controller is selectively vibrated on the basis of the on/off pattern.
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Abstract
A video game system includes a video game machine, a memory medium and a controller. A CPU included in the video game machine detects a vibration generating condition that a player object comes into collision or contact with an enemy object or a stationary object. If the vibration generating condition is detected, the CPU drives a vibration source included in the controller, thereby generating vibration on the controller.
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Citations
25 Claims
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1. A video game system for playing a video game of a type that provides physical sensations to a player, said video game system comprising:
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a video game machine comprising a counter, and a processor that executes a video game program stored in a video game program storage medium to generate game images displayed on a display;
a hand-held player controller connected to said video game machine and operable by a player to generate video game control signals for the video game program; and
a vibration source arranged to vibrate a housing of said hand-held player controller, wherein, during execution of the video game program by said processor, said counter is loaded with an initial value in accordance with vibration generating conditions detected during playing of the video game, and wherein said vibration source is controlled based on an on/off pattern produced from the counting of said counter so that the housing of said hand-held player controller is selectively vibrated on the basis of the on/off pattern. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A video game system for playing a video game of a type that provides physical sensations to a player, said video game system comprising:
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a video game machine comprising a processor that executes a video game program stored in a video game program storage medium to generate game images displayed on a display, a memory space addressable by said processor, and a counter within said memory space;
a hand-held player controller connected to said video game machine and operable by a player to generate video game control signals for the video game program; and
a vibration source arranged to vibrate a housing of said hand-held player controller, wherein, during execution of the video game program by said processor, said counter is loaded with an initial value in accordance with vibration generating conditions detected during playing of the video game, and wherein said vibration source is controlled based on an on/off pattern produced from the counting of said counter so that the housing of said hand-held player controller is selectively vibrated on the basis of the on/off pattern. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification