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Z test and conditional merger of colliding pixels during batch building

  • US 6,680,737 B2
  • Filed: 12/12/2002
  • Issued: 01/20/2004
  • Est. Priority Date: 07/31/1999
  • Status: Expired due to Fees
First Claim
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1. A method for conserving frame buffer memory bandwidth in a computer graphics system, comprising the steps of:

  • receiving pixel commands from a pipeline;

    detecting a pixel collision between an incoming pixel command and a buffered pixel command stored in the batch-building buffer;

    performing a depth comparison between the incoming pixel command and the buffered pixel command; and

    storing representations of each received pixel command in a batch-building buffer only when the received pixel command passes the depth comparison, thereby accumulating a batch of frame buffer memory accesses.

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